Super Gamedev Weekend/2012

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Version vom 18. Dezember 2012, 12:42 Uhr von Anlumo (Diskussion | Beiträge)

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The Super Gamedev Weekend returned. 48 hours and some more to satisfy your game creation needs!

Why compete in game jams, and why are there never too many?
Because quantity will lead you to quality


  • Start: Fri, 2012-12-14 18:00
  • End: Sun 2012-12-16 22:00
  • Location: Metalab Vienna (mostly Hauptraum, sometimes Bibliothek - see below)
  • Orga: hop, thp

Not in Vienna? how about Linz where TomK32 is seeding the Danubian Super Gamedev Weekend

Rough Schedule

  • Friday evening: Gathering in the library, brainstorming + topic voting, etc...
  • Saturday: Hack, hack, hack
  • Saturday evening: Gathering in the library, status updates, presentations, demos, etc...
  • Sunday: Hack, hack, hack
  • Sunday evening: Demo time, together w/ PyUGAT
  • Monday morning: Sleep, sleep, sleep


Hopefully we can squeeze in some workshops in the weekends before the SGDW12 for those who want to improve their skills or learn game programming.

Games / Participants

SGDW happens on the same weekend as Ludum Dare, so post your games there. If you want to share the code of your game with others, why not ask for access to our metalab Github account?


See also:

Thema Sounds/Grafik Fun/Works/Gameplay No Framework Name
Elle and the Spooky Arrow 6 5 5 13 7 36
Collateral Damage 7 7 - - 2 16
Hipster Bandit - - - - 4 4
Koffer - 2 10 2 2 16
Visuali.. Sehr! 3 2 1 1 1 8

"Media" Coverage


Previously on Super Gamedev Weekend