Super Gamedev Weekend/2011
A whole weekend to create new games! The popular concept of 48hrs game development jams is taking its place at Metalab once more. The weekend is 9th to 11th of December 2011. At the beginning (Fri at around 18:00) we will agree on a topic, and at Sunday evening (at around 22:00) all participants are invited to vote on everyone's game to find the winner of a fantastic trophy. In last year's game jam we created seven games, let's top that!
Why compete in game jams, and why are there never too many?
Solo participants are welcome but a team of two to four people is most efficient. During the event please add your team and game here and update often to keep track of progress. Metalab has a github account for open source games: http://github.com/metalab
Florian Hufsky Award
In memorian of [[Benutzer::oneup oneup]] we will award a priced named after him to the winning game of the contest.
kewagi will create trophies for the category and over-all winners. Design suggestions are welcome.
And don't forget, metalab has a Kinect that anyone can try for creative game controlling.
Last year we had a workshop for everyone new to game programming and if interest is strong enough we might re-schedule those.
The chaotic and bug-infested presentation on Sunday set aside, Subotron has invited us to present the finished(?) games at their pro games series, that would be on December 22nd, enough time to really finish our games ;-)
Ludum dare 22
Organisation / Questions
Questions to email@example.com