Super Gamedev Weekend/2012: Unterschied zwischen den Versionen

aus Metalab, dem offenen Zentrum für meta-disziplinäre Magier und technisch-kreative Enthusiasten.
Wechseln zu: Navigation, Suche
(initial setup for 2012)
K (Games)
(4 dazwischenliegende Versionen von 2 Benutzern werden nicht angezeigt)
Zeile 15: Zeile 15:
 
== Rough Schedule ==
 
== Rough Schedule ==
  
* Friday ~ 20:00: Topic brainstorming + voting
+
* Friday evening: Gathering in the library, brainstorming + topic voting, etc...
* Friday 21:00: Start hacking!
+
 
* Saturday: Hack, hack, hack
 
* Saturday: Hack, hack, hack
* Saturday ~ 21:00: Status updates (demos, etc..)
+
* Saturday evening: Gathering in the library, status updates, presentations, demos, etc...
 
* Sunday: Hack, hack, hack
 
* Sunday: Hack, hack, hack
* Sunday 15:00: Polish your game, time is running out
+
* Sunday evening: Demo time, together w/ [[PyUGAT]]
* Sunday ~ 19:00: Demo time, together w/ [[PyUGAT]]
+
  
 
== Workshops ==
 
== Workshops ==
Zeile 27: Zeile 25:
 
Hopefully we can squeeze in some workshops in the weekends before the SGDW12 for those who want to improve their skills or learn game programming.
 
Hopefully we can squeeze in some workshops in the weekends before the SGDW12 for those who want to improve their skills or learn game programming.
  
== Ludum Dare ==
+
== Games / Participants ==
  
Will also be on that weekend. See http://www.ludumdare.com/compo/
+
SGDW happens on the same weekend as [http://www.ludumdare.com/compo/ Ludum Dare], so post your games there. If you want to share the code of your game with others, why not ask for access to our [https://github.com/metalab metalab Github account]?
 +
 
 +
* Long list of games
 +
* in the meanwhile, your name here
 +
* ...
  
 
== Previously on Super Gamedev Weekend ==
 
== Previously on Super Gamedev Weekend ==
  
* [[Super Gamedev Weekend/2010-12|2010]]: '''Black & White'''
+
* [[Super Gamedev Weekend/2010|2010]]: '''Black & White'''
 
* [[Super Gamedev Weekend/2011|2011]]: '''occupy'''
 
* [[Super Gamedev Weekend/2011|2011]]: '''occupy'''
 +
 +
[[Kategorie:Gamedev]]
 +
[[Kategorie:Veranstaltungen]]
 +
 +
__NOTOC__

Version vom 17. November 2012, 00:00 Uhr

The Super Gamedev Weekend returns. 48 hours and some more to satisfy your game creation needs!

Why compete in game jams, and why are there never too many?
Because quantity will lead you to quality

Facts

  • Start: Fri, 2012-12-14 18:00
  • End: Sun 2012-12-16 22:00
  • Location: Metalab Vienna (mostly Hauptraum, sometimes Bibliothek - see below)
  • Orga: hop, thp

Rough Schedule

  • Friday evening: Gathering in the library, brainstorming + topic voting, etc...
  • Saturday: Hack, hack, hack
  • Saturday evening: Gathering in the library, status updates, presentations, demos, etc...
  • Sunday: Hack, hack, hack
  • Sunday evening: Demo time, together w/ PyUGAT

Workshops

Hopefully we can squeeze in some workshops in the weekends before the SGDW12 for those who want to improve their skills or learn game programming.

Games / Participants

SGDW happens on the same weekend as Ludum Dare, so post your games there. If you want to share the code of your game with others, why not ask for access to our metalab Github account?

  • Long list of games
  • in the meanwhile, your name here
  • ...

Previously on Super Gamedev Weekend