Super Gamedev Weekend/2011: Unterschied zwischen den Versionen
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+ | <small>Pretty much anyone can participate, a good game dev team consists of a '''programmer''', a '''graphic artist''', a '''sound artist''' and a '''writer'''. Teams are often established before the weekend but you can compete solo or join forces with others on Friday. You don't have to add yourself to the list, just turn up at Metalab.</small> | ||
== Participants == | == Participants == | ||
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# [[Benutzer:TomK32|TomK32]] and beanieboi will defend last year's victory | # [[Benutzer:TomK32|TomK32]] and beanieboi will defend last year's victory |
Version vom 26. November 2011, 12:04 Uhr
Why compete in game jams, and why are there never too many? Teams/GamesSolo participants are welcome but a team of two to four people is most efficient. During the event please add your team and game here and update often to keep track of progress. Metalab has a github account for open source games: http://github.com/metalab PricesIt's yet uncertain if Metalab will provide a price like last year, but there's already €50 in the pot from one of the participants. Some Help
And don't forget, metalab has a Kinect that anyone can try for creative game controlling. SFXSuper simple tools are e.g. http://www.bfxr.net/ and Audacity for editing your sounds. Archived WorkshopsLast year we had a workshop for everyone new to game programming and if interest is strong enough we might re-schedule those. PresentationThe chaotic and bug-infested presentation on Sunday set aside, Subotron has invited us to present the finished(?) games at their pro games series, that would be on December 22nd, enough time to really finish our games ;-) Ludum dare 22Want more? The week after, from 16th to 18th December, ludum dare 22 is taking place and a few metalabber will compete for this as well. Organisation / QuestionsQuestions to tomk32@tomk32.de |
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