JavaScript game development

aus Metalab Wiki, dem offenen Zentrum für meta-disziplinäre Magier und technisch-kreative Enthusiasten.
Version vom 27. April 2012, 09:05 Uhr von Tiefenb (Diskussion | Beiträge) (→‎Interested parties)
(Unterschied) ← Nächstältere Version | Aktuelle Version (Unterschied) | Nächstjüngere Version → (Unterschied)
Zur Navigation springenZur Suche springen

Why would anyone do that? Because on two recent cool devices, JavaScript is the ONLY option for open, unrestricted application development. Because making games in JS is a hack and a challenge. Because few people have pushed the technology to its performance limits yet. And because we can.


Platforms

  • Wii!
  • iPhone!
  • Regular old boring computers

Technologies

What to do

  • Start a wiki?
  • Build a library? Input handling, sprite animation, collision detection, SFX, etc etc. Needs more research.
  • Organize a competition like PyWeek
  • Organize a introductory course/workshop

Projects & Ideas

Full window shoot em up as browser stress test
Prototype exists (flying+shooting)
  • JS Spryjinx (c3o)
Remake of simple DOS 2 player platform game
Prototype exists (basic game elements, 2 player controls, game over)
Multiplayer online Go
Idea only
  • TomK32 has a few javascript games:
typedown (2011-10) uses Canvas and keyboard input
Trollbridge Armours (2011-05) uses SVG.

Interested parties

References

Notable games

Multiplayer

Single player

iPhone

Experimental

Lists/indexes