JavaScript game development
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Zur Navigation springenZur Suche springenWhy would anyone do that? Because on two recent cool devices, JavaScript is the ONLY option for open, unrestricted application development. Because making games in JS is a hack and a challenge. Because few people have pushed the technology to its performance limits yet. And because we can.
Platforms
- Wii!
- iPhone!
- Regular old boring computers
Technologies
- DHTML/DOM animation
- Canvas (Opera: 2dgame context)
- Wii Remote API & Events Library
- Moz Tech: XUL, XBL etc... no real justification for those though.
- Upcoming Safari CSS extensions: transformations & animation
- Upcoming canvas 3d context
What to do
- Start a wiki?
- Build a library? Input handling, sprite animation, collision detection, SFX, etc etc. Needs more research.
- Organize a competition like PyWeek
- Organize a introductory course/workshop
Projects & Ideas
- JShmup (c3o)
- Full window shoot em up as browser stress test
- Prototype exists (flying+shooting)
- JS Spryjinx (c3o)
- Remake of simple DOS 2 player platform game
- Prototype exists (basic game elements, 2 player controls, game over)
- Multiplayer online Go
- Idea only
- TomK32 has a few javascript games:
- typedown (2011-10) uses Canvas and keyboard input
- Trollbridge Armours (2011-05) uses SVG.
Interested parties
References
- Comparison sheet of js game engines
- JavaScriptGamer.com Arkanoid tutorial (uses Prototype)
- JavaScript gamelib
Notable games
Multiplayer
Single player
- Super Mario
- Super Mario Kart
- Minesweeper (uses the JS gamelib)
- Lemmings
- Vox Imperium
- Arkanoid
- Def-Logic games
- Realworld Racer (on Google Maps)
iPhone
Experimental
- Canvex FPS
- Moon lander
Lists/indexes