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The EduBuzzer has software run in three parts:
- Firmware running on the ATMega controllers (for hardware control and radio communication)
- The firmware can run additional code inside a virtual machine for tasks like LED fading, meldoy beeping or even autonomous games.
- Middleware running natively on the computer (for serving the firmware, managing communication and for persistence)
- A Frontend running in a web browser (containing the game logic itself)
The communication through the whole software is described in the communication documentation.