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The EduBuzzer has software run in three parts:

  • Firmware running on the ATMega controllers (for hardware control and radio communication)
    • The firmware can run additional code inside a virtual machine for tasks like LED fading, meldoy beeping or even autonomous games.
  • Middleware running natively on the computer (for serving the firmware, managing communication and for persistence)
  • A Frontend running in a web browser (containing the game logic itself)

The communication through the whole software is described in the communication documentation.