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Ich überlege einen Einführungs Workshop zu Blender zu machen, da aber halt genug Leute
+
= Blender Workshop at Metalab =
interessiert sein müssten, damit sich der Arbeitsaufwand auch lohnt,
 
bitte hier unten in die Liste eintragen:
 
  
Der Blender Einführungs Workshop findet am
+
<big>Saturday, 29th June 2019</big>
  
  Freitag, 7. Juli um 18 Uhr
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<big>Start 19:00</big>
  
statt.
+
== Workshop topics ==
  
== Interessierte für einen Blender Workshop ==
+
=== Blender 2.80 Fundamentals ===  
# [[user:c3o]]
 
# [[user:clemens]]
 
# [[user:naxx]]
 
# [[user:fronter]]
 
# [[user:metaz]]
 
# [[user:lhaza]]
 
# [[user:qbit]]
 
# [[user:pixelpixie]]
 
# [[user:StephanBlecher]]
 
# [[user:Overflo]]
 
# [[user:Montolio]]
 
# [[user:Mrzack|MrZack]]
 
# [[user:shining|Steffi]]
 
# [[user:Ginquo]]
 
# [[user:Philipp]]
 
# [[user:AndiG]]
 
# [[user:Scriptythekid]]
 
# [[user:Andreas]]
 
# Alex
 
  
== Themen ==
+
We will have an introductory look at the basics (Interface & Navigation),
 +
and we'll do so in the new and highly anticipated Blender 2.80 major release,
 +
which features tons of improvements and simpler workflows - especially for newcomers!
  
* Bedienung
+
If possible please install Blender 2.80 on your laptop before the workshop, available here: https://builder.blender.org/download/
* Editierung - BASICS
+
(It is currently available in beta - which is already very stable, no worries - but will likely be officially released by the time of the workshop)
* Animation  - BASICS
 
  
Hoffentlich geht sich das in ~ 2 Stunden und weniger aus
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=== Hard Surface Modeling ===
.. hoffentlich
 
  
== Wochentag ==
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Building on the basics we will look at various techniques for hard surface modeling, that is:
 +
How are human-made, precisely shaped and designed objects re-built in 3D? Think of eg. device enclosures, furniture, cars, buildings, etc.
  
Es wurde abgestimmt und es ist der FREITAG DEM 7. JULI(um 18 Uhr)
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=== Open Q&A ===
  
== Sonstiges ==
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As the conclusion we'll open up the agenda and look into everyone's interests and questions, giving quick hints and guidance for further study and work.
 +
If there are enough experienced users in the workshop audience we can also split up into smaller guided groups to look into special interest topics and exchange know-how.
  
Naja, wer aktiv mitmachen will, sollte schon so ein Ding mit dem Namen
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== Are you interested? ==
'Laptop' mitnehmen. *hust*
 
Am besten wäre aber sicherlich ein Laptop mit einer Grafikkarte die
 
OpenGL gut kann. Ansonsten halt Software Zeugs(so wie ich es bei meinem
 
habe, tja, ich schwimme nicht im Geld).
 
  
Anmerkung: Bei Windows+ATI Karte kann es zu komischen Problemen kommen,
+
Here you can optionally sign up to help with planning - you can also just come by though!
irgendwie haben die ein Problem mit OpenGL oder so, keine Ahnung wie es
+
 
bei Linux+ATI ist, sollte aber eigentlich funzen. Ich hab da auch
+
{| class="wikitable"
keine Ahnung, weil ich keine ATI Karte verwende.
+
|-
 +
! Who !! Blender Workshop
 +
|-
 +
| [[user:simonrepp|simonrepp]] || {{yes}}
 +
|-
 +
| You || {{yes}}  {{no}}  {{maybe}}
 +
|-
 +
|}
  
 
[[Kategorie:Workshops]]
 
[[Kategorie:Workshops]]

Aktuelle Version vom 8. Juli 2019, 19:25 Uhr

Blender Workshop at Metalab

Saturday, 29th June 2019

Start 19:00

Workshop topics

Blender 2.80 Fundamentals

We will have an introductory look at the basics (Interface & Navigation), and we'll do so in the new and highly anticipated Blender 2.80 major release, which features tons of improvements and simpler workflows - especially for newcomers!

If possible please install Blender 2.80 on your laptop before the workshop, available here: https://builder.blender.org/download/ (It is currently available in beta - which is already very stable, no worries - but will likely be officially released by the time of the workshop)

Hard Surface Modeling

Building on the basics we will look at various techniques for hard surface modeling, that is: How are human-made, precisely shaped and designed objects re-built in 3D? Think of eg. device enclosures, furniture, cars, buildings, etc.

Open Q&A

As the conclusion we'll open up the agenda and look into everyone's interests and questions, giving quick hints and guidance for further study and work. If there are enough experienced users in the workshop audience we can also split up into smaller guided groups to look into special interest topics and exchange know-how.

Are you interested?

Here you can optionally sign up to help with planning - you can also just come by though!

Who Blender Workshop
simonrepp
You ?