JavaScript game development
aus Metalab Wiki, dem offenen Zentrum für meta-disziplinäre Magier und technisch-kreative Enthusiasten.
Version vom 21. August 2007, 10:25 Uhr von C3o (Diskussion | Beiträge) (Die Seite wurde neu angelegt: Why would anyone do that? Because on two recent cool devices, JavaScript is the ONLY option for open, unrestricted application development. Because making games in JS i...)
Why would anyone do that? Because on two recent cool devices, JavaScript is the ONLY option for open, unrestricted application development. Because making games in JS is a hack and a challenge. And because we can.
[This page is in English because its subject is not limited to the Metalab]
Platforms
- Wii!
- iPhone!
- Regular old boring computers
Technologies
- DHTML/DOM animation
- Canvas (Opera: 2dgame context)
- Wii Remote API
- Moz Tech: XUL, XBL etc... no real justification for those though.
What to do
- Start a wiki?
- Build a library? Input handling, collision detection, etc etc. Needs more research.
- Organize a competition like PyWeek
Projects & Ideas
- JS Spryjinx (c3o)
- Prototype exists
Interested parties
References
- iPhone Dev Camp Germany (date unannounced)
- JavaScriptGamer.com Arkanoid tutorial (uses Prototype)
Notable games
Multiplayer
Single player
Lists/indexes