JavaScript game development
aus Metalab Wiki, dem offenen Zentrum für meta-disziplinäre Magier und technisch-kreative Enthusiasten.
Why would anyone do that? Because on two recent cool devices, JavaScript is the ONLY option for open, unrestricted application development. Because making games in JS is a hack and a challenge. Because few people have pushed the technology to its performance limits yet. And because we can.
[This page is in English because its subject is not limited to the Metalab]
Platforms
- Wii!
- iPhone!
- Regular old boring computers
Technologies
- DHTML/DOM animation
- Canvas (Opera: 2dgame context)
- Wii Remote API & Events Library
- Moz Tech: XUL, XBL etc... no real justification for those though.
- Upcoming canvas 3d context
What to do
- Start a wiki?
- Build a library? Input handling, sprite animation, collision detection, SFX, etc etc. Needs more research.
- Organize a competition like PyWeek
Projects & Ideas
- JShmup (c3o)
- Full window shoot em up as browser stress test
- Prototype exists (flying+shooting)
- JS Spryjinx (c3o)
- Remake of simple DOS 2 player platform game
- Prototype exists (basic game elements, 2 player controls, game over)
- Multiplayer online Go
- Idea only
Interested parties
References
- iPhone Dev Camp Germany (date unannounced)
- JavaScriptGamer.com Arkanoid tutorial (uses Prototype)
- JavaScript gamelib
Notable games
Multiplayer
Single player
- Minesweeper geschrieben mit der JS gamelib
- Lemmings
- Vox Imperium
- Arkanoid
- Def-Logic games
iPhone
Experimental
- Canvex FPS
- Moon lander
Lists/indexes