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Super Gamedev Weekend/2012: Unterschied zwischen den Versionen

Thp (Diskussion | Beiträge)
verschob „Super Gamedev Weekend“ nach „Super Gamedev Weekend/2011“: Archiving the 2011 Edition of SGDW to make space for the 2012 Edition.
 
Thp (Diskussion | Beiträge)
initial setup for 2012
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#WEITERLEITUNG [[Super Gamedev Weekend/2011]]
The Super Gamedev Weekend returns. 48 hours and some more to satisfy your game creation needs!
 
Why compete in game jams, and why are there never too many?<br />[http://sivers.org/qlq Because ''quantity will lead you to quality'']
 
== Facts ==
 
* Start: '''Fri, 2012-12-14 18:00'''
* End: '''Sun 2012-12-16 22:00'''
* Location: '''[[Lage|Metalab Vienna]]''' (mostly Hauptraum, sometimes Bibliothek - see below)
* Orga: [[user:hop|hop]], [[user:thp|thp]]
 
* Friday evening in the library ([[Genderissue_Treffen/Workshop|Hacker Equality Workshop]] at the Hauptraum during that time)
* Saturday evening in the library ([[ZamenhofaTago|Zamenhof-Tag 2012]] at the Hauptraum during that time)
 
== Rough Schedule ==
 
* Friday ~ 20:00: Topic brainstorming + voting
* Friday 21:00: Start hacking!
* Saturday: Hack, hack, hack
* Saturday ~ 21:00: Status updates (demos, etc..)
* Sunday: Hack, hack, hack
* Sunday 15:00: Polish your game, time is running out
* Sunday ~ 19:00: Demo time, together w/ [[PyUGAT]]
 
== Workshops ==
 
Hopefully we can squeeze in some workshops in the weekends before the SGDW12 for those who want to improve their skills or learn game programming.
 
== Ludum Dare ==
 
Will also be on that weekend. See http://www.ludumdare.com/compo/
 
== Previously on Super Gamedev Weekend ==
 
* [[Super Gamedev Weekend/2010-12|2010]]: '''Black & White'''
* [[Super Gamedev Weekend/2011|2011]]: '''occupy'''