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A whole weekend to create new games! The popular concept of '''48hrs game development jams''' is taking its place [[Lage|at Metalab]] once more. The weekend is '''9th to 11th of December 2011'''. At the beginning (Fri at around 18:00) we will agree on a topic, and at Sunday evening (at around 22:00) all participants are invited to vote on everyone's game to find the winner of a fantastic trophy. In [[Super_Gamedev_Weekend/2010-12|last year's game jam]] we created seven games, let's top that!
A whole weekend to create new games! The popular concept of '''48hrs game development jams''' is taking its place [[Lage|at Metalab]] once more. The weekend is '''9th to 11th of December 2011'''. At the beginning (Fri at around 18:00) we will agree on a topic, and at Sunday evening (at around 22:00) all participants are invited to vote on everyone's game to find the winner of a fantastic trophy. In [[Super_Gamedev_Weekend/2010-12|last year's game jam]] we created seven games, let's top that!


 
Why compete in game jams, and why are there never too many?<br />[http://sivers.org/qlq Because ''quantity will lead you to quality'']
Why compete in game jams, and why are there never too many?<br />Because ''quantity will lead you to quality'' <small>[http://sivers.org/qlq]</small>


== Teams/Games ==
== Teams/Games ==
Solo participants are welcome but a team of two to four people is most efficient. During the event please add your team and game here and update often to keep track of progress. Metalab has a github account for open source games: http://github.com/metalab
Solo participants are welcome but a team of two to four people is most efficient. During the event please add your team and game here and update often to keep track of progress. Metalab has a github account for open source games: http://github.com/metalab


== Prices ==
== Florian Hufsky Award ==
 
In memorian of [[Benutzer::oneup oneup]] we will award a priced named after him to the winning game of the contest.


kewagi will create trophies for the category and over-all winners. Design suggestions are welcome.
kewagi will create trophies for the category and over-all winners. Design suggestions are welcome.
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* [http://getmoai.com/ Lua based SDK for all kinds of mobile devices]
* [http://getmoai.com/ Lua based SDK for all kinds of mobile devices]
* Lacking ideas? [http://www.reddit.com/r/gamemechanics Steal] • [http://www.reddit.com/r/gameideas/ one]
* Lacking ideas? [http://www.reddit.com/r/gamemechanics Steal] • [http://www.reddit.com/r/gameideas/ one]
* Super simple tools are e.g. http://www.bfxr.net/ and Audacity for editing your sounds.


''And don't forget, metalab has a [[wen:Kinect|Kinect]] that anyone can try for creative game controlling.''
''And don't forget, metalab has a [[wen:Kinect|Kinect]] that anyone can try for creative game controlling.''


=== SFX ===
Super simple tools are e.g. http://www.bfxr.net/ and Audacity for editing your sounds.


=== Archived Workshops ===
=== Archived Workshops ===