2011-06-18 Demoscene Outreach II en: Unterschied zwischen den Versionen
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== Program == | == Program == | ||
''Remark: The given time slots may be subject to change. (Last update: --[[Benutzer:Paralax|Paralax]] | ''Remark: The given time slots may be subject to change. (Last update: --[[Benutzer:Paralax|Paralax]] 14:38, 16. Jun. 2011 (CEST))'' | ||
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|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| | |style="border:1px dotted lightgray; padding-left:10px;" valign="top"| 1:00-2:00 | ||
|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| [http://noname.c64.org/csdb/scener/?id=8058 Deekay] | |||
|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| NUFLI, MUIFLI and Video - State of the art in C64 Graphics | |||
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|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| 2:00-3:00 | |||
|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| Ragnarok | |style="border:1px dotted lightgray; padding-left:10px;" valign="top"| Ragnarok | ||
|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| '''3D-Modelling in 2011'''. For resaonable amounts of participants this talk is going to be a workshop. We will create low poly 3D models as a preparation for the seminar talk by Widdy, who will then include those into his code. Participants will need a computer with [http://www.wings3d.com/ Wings3D] and a mouse with at least 3 buttons (Apple users: you might need to push your envelope on that front!) | |style="border:1px dotted lightgray; padding-left:10px;" valign="top"| '''3D-Modelling in 2011'''. For resaonable amounts of participants this talk is going to be a workshop. We will create low poly 3D models as a preparation for the seminar talk by Widdy, who will then include those into his code. Participants will need a computer with [http://www.wings3d.com/ Wings3D] and a mouse with at least 3 buttons (Apple users: you might need to push your envelope on that front!) | ||
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|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| | |style="border:1px dotted lightgray; padding-left:10px;" valign="top"| 3:00-4:00 | ||
|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| [http://www.widdy.de Widdy] | |style="border:1px dotted lightgray; padding-left:10px;" valign="top"| [http://www.widdy.de Widdy] | ||
|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| '''1 1/2 Gamecubes: Programming the Nintendo Wii''' | |style="border:1px dotted lightgray; padding-left:10px;" valign="top"| '''1 1/2 Gamecubes: Programming the Nintendo Wii''' | ||
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|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| | |style="border:1px dotted lightgray; padding-left:10px;" valign="top"| 4:00-5:00 | ||
|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| [http://www.abductee.org Abductee] | |style="border:1px dotted lightgray; padding-left:10px;" valign="top"| [http://www.abductee.org Abductee] | ||
|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| '''Stuff from the demo scene'''. Abductee will cover $things he may talk about despite his NDAs | |style="border:1px dotted lightgray; padding-left:10px;" valign="top"| '''Stuff from the demo scene'''. Abductee will cover $things he may talk about despite his NDAs | ||
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|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| | |style="border:1px dotted lightgray; padding-left:10px;" valign="top"| 5:00-6:00 | ||
|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| [http://www.mercury-domination.net Las] | |style="border:1px dotted lightgray; padding-left:10px;" valign="top"| [http://www.mercury-domination.net Las] | ||
|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| '''Raymarching'''. For years, Las has been working on various 4KB intros. Raymarching is a relatively new trend which got very popular in the 4KB scene. Las will explain the principles of this technology and exemplify it by showing demos. | |style="border:1px dotted lightgray; padding-left:10px;" valign="top"| '''Raymarching'''. For years, Las has been working on various 4KB intros. Raymarching is a relatively new trend which got very popular in the 4KB scene. Las will explain the principles of this technology and exemplify it by showing demos. | ||
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|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| | |style="border:1px dotted lightgray; padding-left:10px;" valign="top"| 6:00-7:00 | ||
|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| [http://www.kebby.org KB] | |style="border:1px dotted lightgray; padding-left:10px;" valign="top"| [http://www.kebby.org KB] | ||
|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| '''Things'''. KB's topic is still to be defined. | |style="border:1px dotted lightgray; padding-left:10px;" valign="top"| '''Things'''. KB's topic is still to be defined. | ||
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|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| | |style="border:1px dotted lightgray; padding-left:10px;" valign="top"| 7:00-8:00 | ||
|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| [http://www.jco-music.de/ JCO] | |style="border:1px dotted lightgray; padding-left:10px;" valign="top"| [http://www.jco-music.de/ JCO] | ||
|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| '''Making More Noise'''. JCO plans to continue where he stopped at the last outreach event: with making music. It's all about the interaction with the audience and the moment and the rest will follow from there. | |style="border:1px dotted lightgray; padding-left:10px;" valign="top"| '''Making More Noise'''. JCO plans to continue where he stopped at the last outreach event: with making music. It's all about the interaction with the audience and the moment and the rest will follow from there. | ||
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|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| | |style="border:1px dotted lightgray; padding-left:10px;" valign="top"| 8:00-open end | ||
|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| | |style="border:1px dotted lightgray; padding-left:10px;" valign="top"| | ||
|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| '''Partynight!''' Tmb will introduce a new live episode of his [http://blibbblobb.untergrund.net/ Blibb Blobb podcast].<br> | |style="border:1px dotted lightgray; padding-left:10px;" valign="top"| '''Partynight!''' Tmb will introduce a new live episode of his [http://blibbblobb.untergrund.net/ Blibb Blobb podcast].<br> | ||
VJing with [http://www.speckdrumm.org/Blockbuster/ Blockbuster], demo scene tracks with [[Benutzer:paralax|Paralax]].<br> | VJing with [http://www.speckdrumm.org/Blockbuster/ Blockbuster], demo scene tracks with [[Benutzer:paralax|Paralax]].<br> | ||
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