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Pyweek Game Coding: Unterschied zwischen den Versionen

Oneup (Diskussion | Beiträge)
ausgemistet. ein bisserl. als rückblick. oder so.
Nex (Diskussion | Beiträge)
Lessons learned: hack coding, project mgmt, mission accomplished
Zeile 115: Zeile 115:
* We need a smaller vision
* We need a smaller vision
** Or be more flexible about our vision
** Or be more flexible about our vision
* You can ignore the fact that the first release should be made no later than half time, but that doesn't make this fact go away.
* Hack coding (as in "he's a hack", not "he's a hacker", though the two are related) works wonderfully shortly before the deadline, e.g. when you reaize that textures inexplicably stopped working and you resort to drawing individual pixels as OpenGL rectangles.
** Hack coding sabotages the entire project when applied shortly after the project is launched and you're supposed to lay down a foundation on which the rest will be based.
* Teams of two don't need project management
** Teams of 8 do
== Mission Accomplished ==
It's Easter Monday, and I could be watching LotR, or play Lumines, or do spring cleaning, but no, here I sit, working on the meta-game-engine.