Super Gamedev Weekend/2012: Unterschied zwischen den Versionen
Thp (Diskussion | Beiträge) verschob „Super Gamedev Weekend“ nach „Super Gamedev Weekend/2011“: Archiving the 2011 Edition of SGDW to make space for the 2012 Edition. |
Anlumo (Diskussion | Beiträge) |
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(18 dazwischenliegende Versionen von 5 Benutzern werden nicht angezeigt) | |||
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{{Game Development}} | |||
The Super Gamedev Weekend returned. 48 hours and some more to satisfy your game creation needs! | |||
Why compete in game jams, and why are there never too many?<br />[http://sivers.org/qlq Because ''quantity will lead you to quality''] | |||
== Facts == | |||
* Start: '''Fri, 2012-12-14 18:00''' | |||
* End: '''Sun 2012-12-16 22:00''' | |||
* Location: '''[[Lage|Metalab Vienna]]''' (mostly Hauptraum, sometimes Bibliothek - see below) | |||
* Orga: [[user:hop|hop]], [[user:thp|thp]] | |||
[[Datei:SuperGamedevWeekend2012.png|400px|right]] | |||
* Friday evening in the library ([[Genderissue_Treffen/Workshop|Hacker Equality Workshop]] at the Hauptraum during that time) | |||
* Saturday evening in the library ([[ZamenhofaTago|Zamenhof-Tag 2012]] at the Hauptraum during that time) | |||
Not in Vienna? how about Linz where [[Benutzer:TomK32|TomK32]] is seeding the [http://devlol.org/projekte/aktiv/danubian-super-gamedev-weekend Danubian Super Gamedev Weekend] | |||
== Rough Schedule == | |||
* Friday evening: Gathering in the library, brainstorming + topic voting, etc... | |||
* Saturday: Hack, hack, hack | |||
* Saturday evening: Gathering in the library, status updates, presentations, demos, etc... | |||
* Sunday: Hack, hack, hack | |||
* Sunday evening: Demo time, together w/ [[PyUGAT]] | |||
* Monday morning: Sleep, sleep, sleep | |||
== Workshops == | |||
Hopefully we can squeeze in some workshops in the weekends before the SGDW12 for those who want to improve their skills or learn game programming. | |||
== Games / Participants == | |||
SGDW happens on the same weekend as [http://www.ludumdare.com/compo/ Ludum Dare], so post your games there. If you want to share the code of your game with others, why not ask for access to our [https://github.com/metalab metalab Github account]? | |||
* [https://github.com/Metalab/elle-and-the-spooky-arrow elle and the spooky arrow] (ben, peter) | |||
* [http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=19051 Collateral Damage] (anlumo, Christoph) | |||
* [https://github.com/Metalab/hipster-bandit Hipster Bandit] (kelvan, thp) | |||
* [https://github.com/Metalab/koffer Koffer] (kelvan, sepal, thp) | |||
* Visuali.. Sehr! | |||
== Results == | |||
See also: https://github.com/Metalab/sgdw2012-scores | |||
{|cellspacing="0" cellpadding="3" style="text-align: right;" border="1" | |||
! | |||
! Thema | |||
! Sounds/Grafik | |||
! Fun/Works/Gameplay | |||
! No Framework | |||
! Name | |||
! ∑ | |||
|- | |||
| '''Elle and the Spooky Arrow''' | |||
| 6 | |||
| 5 | |||
| 5 | |||
| 13 | |||
| 7 | |||
| style="color: green;" | '''36''' | |||
|- | |||
| '''Collateral Damage''' | |||
| 7 | |||
| 7 | |||
| - | |||
| - | |||
| 2 | |||
| style="color: green;" | '''16''' | |||
|- | |||
| '''Hipster Bandit''' | |||
| - | |||
| - | |||
| - | |||
| - | |||
| 4 | |||
| style="color: green;" | '''4''' | |||
|- | |||
| '''Koffer''' | |||
| - | |||
| 2 | |||
| 10 | |||
| 2 | |||
| 2 | |||
| style="color: green;" | '''16''' | |||
|- | |||
| '''Visuali.. Sehr!''' | |||
| 3 | |||
| 2 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| style="color: green;" | '''8''' | |||
|} | |||
== "Media" Coverage == | |||
[[Datei:Sgdw2012.jpg]] | |||
* [http://www.flickr.com/photos/thp4/sets/72157632252190052/ Photos] | |||
* [http://www.youtube.com/watch?v=qmNNqVYJl9w Video] | |||
== Previously on Super Gamedev Weekend == | |||
* [[Super Gamedev Weekend/2010|2010]]: '''Black & White''' | |||
* [[Super Gamedev Weekend/2011|2011]]: '''occupy''' | |||
[[Kategorie:Veranstaltungen]] | |||
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