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Super Gamedev Weekend/2011: Unterschied zwischen den Versionen

TomK32 (Diskussion | Beiträge)
Keine Bearbeitungszusammenfassung
Thp (Diskussion | Beiträge)
K verschob „Super Gamedev Weekend“ nach „Super Gamedev Weekend/2011“: Archiving the 2011 Edition of SGDW to make space for the 2012 Edition.
 
(24 dazwischenliegende Versionen von 8 Benutzern werden nicht angezeigt)
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A whole weekend to create new games! The popular concept of '''48hrs game development jams''' is taking its place [[Lage|at Metalab]] once more. The weekend is '''9th to 11th of December 2011'''. At the beginning (Fri at around 18:00) we will agree on a topic, and at Sunday evening (at around 22:00) all participants are invited to vote on everyone's game to find the winner of a fantastic trophy. In [[Super_Gamedev_Weekend/2010-12|last year's game jam]] we created seven games, let's top that!
A whole weekend to create new games! The popular concept of '''48hrs game development jams''' is taking its place [[Lage|at Metalab]] once more. The weekend is '''9th to 11th of December 2011'''. At the beginning (Fri at around 18:00) we will agree on a topic, and at Sunday evening (at around 22:00) all participants are invited to vote on everyone's game to find the winner of a fantastic trophy. In [[Super_Gamedev_Weekend/2010-12|last year's game jam]] we created seven games, let's top that!


Why compete in game jams, and why are there never too many?<br />[http://sivers.org/qlq Because ''quantity will lead you to quality'']


Why compete in game jams, and why are there never too many?<br />Because ''quantity will lead you to quality'' <small>[http://sivers.org/qlq]</small>
The theme was chosen to be '''occupy'''.


== Teams/Games ==
== In Retrospective ==
 
* [http://fm4.orf.at/radio/stories/1691597/ FM4 broadcast a short report on Saturday]
* [http://www.sound42.com/?p=397 Sound42's blog post]
* [http://www.flickr.com/photos/thp4/sets/72157628379794293/ thp's photo set from the weekend]
* [http://www.youtube.com/watch?v=3WF2_Cd2rtE Video of the presentations]
* [http://pythongamebook.wordpress.com/2011/12/10/occupy/ ThePythonGameBook Blog entry (1/2)]
* [http://pythongamebook.wordpress.com/2011/12/14/supergamedevweekend-finale/ ThePythonGameBook Blog entry (2/2)]
* [http://spielend-programmieren.at/de:podcast:biertaucher:2011:030|Biertaucher Bieratucher Podcast] speaks about SuperGameDev Weekend
* [https://picasaweb.google.com/HorstJENS/201112MetalabSuperGameDevWeekend?authuser=0&feat=directlink Picasa Webalbum (Photos and Videos)]
* ''link your photos, videos, blogs, etc.. here''
 
== Games ==
Solo participants are welcome but a team of two to four people is most efficient. During the event please add your team and game here and update often to keep track of progress. Metalab has a github account for open source games: http://github.com/metalab
Solo participants are welcome but a team of two to four people is most efficient. During the event please add your team and game here and update often to keep track of progress. Metalab has a github account for open source games: http://github.com/metalab


== Prices ==
=== [https://github.com/Metalab/The-Herd The Herd] - Winner ===
You are a sheep and occupy others. The only 3D game, winner in graphics/sound and overall winner. C++ with OGRE, solo by [http://twitter.com/anlumo1 @anlumo1]
 
[http://dl.dropbox.com/u/3131057/TheHerd.zip Download link for binary for Mac OS X 10.6+]


kewagi will create trophies for the category and over-all winners. Design suggestions are welcome.
=== [https://github.com/Metalab/OccupyBullStreet Occupy Bull $treet] ===
Ride you bull down the street and fun over all those protesters. Winner in Fun/Works, second overall. Processing, Kinect, three ppl team.
 
=== [https://github.com/Metalab/SPRAY--EM-ALL Spray 'em all] ===
A nice walk through the park, but don't forget your pepper spray. Started in Love2d rewritten in flash.
 
=== [http://github.com/Metalab/OctopiWaldStreet OctopiWaldStreet] ===
Contains no Wald at all, control your car with PS Move controllers, shake it hard and hunt buildings that hop more often than your T.A.R.D.I.S. Python, three ppl team
 
* Tech: Python, [http://www.pyside.org/ PySide], QML, [http://github.com/thp/psmoveapi PS Move API]
* Team: [[user:kelvan|kelvan]], [[user:uniqx|uniqx]], [[user:thp|thp]]
* SFX and Music by [http://www.sound42.com/ Sound42]
* Web: [http://thp.io/2011/octopi/ thp.io/2011/octopi]
* Video [http://www.youtube.com/watch?v=HA4sd3nl0-I Octopi Wald Street @ YouTube]
 
=== Isobob ===
Think nethack, think dwarf fortress and forget the theme. But it runs in a DOS Box! solo by [[Benutzer:ido|ido]]
 
=== Occupartied ===
I got that song in my playlist: They Raided Joint. But here you help some zombie to escape a disco raided by the cops.
 
=== [https://github.com/Metalab/Traders-of-the-Lost-Park Traders of the Lost Park] ===
Boardgame like solo by [[Benutzer:TomK32|TomK32]]. Javascript
 
=== 99% ===
Incomplete, just a video but pokemo is clearly an inspiration if you set up police vs. protesters.
 
== Florian Hufsky Award ==
[[Image:Supergamedevweekend2011-winner.jpg|200px|thumb|right|The happy winner Andreas]]
In memorian of [[Benutzer:oneup|oneup]] we will award a priced named after him to the winning game of the contest.
 
kewagi created a trophy for the over-all winner.


== Some Help ==
== Some Help ==
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* [http://getmoai.com/ Lua based SDK for all kinds of mobile devices]
* [http://getmoai.com/ Lua based SDK for all kinds of mobile devices]
* Lacking ideas? [http://www.reddit.com/r/gamemechanics Steal] • [http://www.reddit.com/r/gameideas/ one]
* Lacking ideas? [http://www.reddit.com/r/gamemechanics Steal] • [http://www.reddit.com/r/gameideas/ one]
 
* Super simple tools are e.g. http://www.bfxr.net/ and Audacity for editing your sounds.
* [http://www.mangatutorials.com/forum/showthread.php?742-The-Ultimate-Indie-Game-Developer-Resource-List&pa=2|The Ultimate Indie Game Developer Resource List]
''And don't forget, metalab has a [[wen:Kinect|Kinect]] that anyone can try for creative game controlling.''
''And don't forget, metalab has a [[wen:Kinect|Kinect]] that anyone can try for creative game controlling.''


=== SFX ===
Super simple tools are e.g. http://www.bfxr.net/ and Audacity for editing your sounds.


=== Archived Workshops ===
=== Archived Workshops ===
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== Ludum dare 22 ==
== Ludum dare 22 ==
Want more? The week after, from 16th to 18th December, [http://www.ludumdare.com/compo/2011/11/12/ludum-dare-22/ ludum dare 22] is taking place and a few metalabber will compete for this as well. Want even more? [https://www.google.com/calendar/embed?src=cWZmNGp1Z2hoZTRlY3V2cDVkNTZjb2JsbThAZ3JvdXAuY2FsZW5kYXIuZ29vZ2xlLmNvbQ&gsessionid=OK the gamejam calendar] knows it all.
Want more? The week after, from 16th to 18th December, [http://www.ludumdare.com/compo ludum dare 22] is taking place and a few metalabber will compete for this as well. Want even more? [https://www.google.com/calendar/embed?src=cWZmNGp1Z2hoZTRlY3V2cDVkNTZjb2JsbThAZ3JvdXAuY2FsZW5kYXIuZ29vZ2xlLmNvbQ&gsessionid=OK the gamejam calendar] knows it all.


== Organisation / Questions ==
== Organisation / Questions ==
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# 2/2
# 2/2
# [[Benutzer:ibisum|ibisum]]
# [[Benutzer:ibisum|ibisum]]
# [http://twitter.com/anlumo1 @anlumo1]
# [[Benutzer:vierlex|alex]]
# [[Benutzer:horstjens|Horst JENS]]
# [[User:liveag|Gabriel]], [[User:moep|TheMoep]]
# ... You? ...
# ... You? ...