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2011-06-18 Demoscene Outreach II en: Unterschied zwischen den Versionen

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Paralax (Diskussion | Beiträge)
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== Program ==
== Program ==


''Remark: The given time slots may be subject to change. (Last update: --[[Benutzer:Paralax|Paralax]] 21:44, 30. Apr. 2011 (CEST))''
''Last update: --[[Benutzer:Paralax|Paralax]] 14:38, 16. Jun. 2011 (CEST)''


{|width="100%"
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!width="130" align ="left" style="border:1px dotted lightgray; border-bottom:1px solid lightgray;"|<small>Time</small>
!width="120"     style="border:1px dotted lightgray; border-bottom:1px solid lightgray;"| <small>Time</small>
!align ="center" style="border:1px dotted lightgray; border-bottom:1px solid lightgray;"| <small>Who? What?<small>
!align ="center" style="border:1px dotted lightgray; border-bottom:1px solid lightgray;"| <small>Who?<small>
!align ="center" style="border:1px dotted lightgray; border-bottom:1px solid lightgray;"| <small>What?<small>
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|style="border:1px dotted lightgray;"| 14:00-15:00
|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| 1:00-2:00
|style="border:1px dotted lightgray;"| <i>[http://www.widdy.de Widdy] - Nintendo Wii Coding for Dummies.</i>
|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| [http://noname.c64.org/csdb/scener/?id=8058 Deekay]
|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| '''NUFLI, MUIFLI and Video - State of the art in C64 Graphics'''
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|style="border:1px dotted lightgray;"| 15:00-16:00
|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| 2:00-3:00
|style="border:1px dotted lightgray;"| <i>Ragnarok - pixel graphics in the year 2011</i>. This talk is going to be a workshop. Hardware and software requirements will be posted here in the future.
|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| Ragnarok
|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| '''3D-Modelling in 2011'''. For resaonable amounts of participants this talk is going to be a workshop. We will create low poly 3D models as a preparation for the seminar talk by Widdy, who will then include those into his code. Participants will need a computer with [http://www.wings3d.com/ Wings3D] and a mouse with at least 3 buttons (Apple users: you might need to push your envelope on that front!)
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|style="border:1px dotted lightgray;"| 16:00-17:00
|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| 3:00-4:00
|style="border:1px dotted lightgray;"| <i>[http://www.abductee.org Abductee] - Stuff from the demo scene</i>. Abductee will cover $things he may talk about despite his NDAs
|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| [http://www.widdy.de Widdy]
|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| '''1 1/2 Gamecubes: Programming the Nintendo Wii'''
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|style="border:1px dotted lightgray;"| 17:00-18:00
|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| 4:00-5:00
|style="border:1px dotted lightgray;"| <i>[http://www.mercury-domination.net Las] - Raymarching</i>. For years, Las has been working on various 4KB intros. Raymarching is a relatively new trend which got very popular in the 4KB scene. Las will explain the principles of this technology and exemplify it by showing demos.
|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| [http://www.abductee.org Abductee]
|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| '''Stuff from the demo scene'''. Abductee will cover $things he may talk about despite his NDAs
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|style="border:1px dotted lightgray;"| 18:00-19:00
|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| 5:00-6:00
|style="border:1px dotted lightgray;"| <i>[http://www.kebby.org KB] - Things</i>. KB's topic is still to be defined.
|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| [http://www.mercury-domination.net Las]
|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| '''Raymarching'''. For years, Las has been working on various 4KB intros. Raymarching is a relatively new trend which got very popular in the 4KB scene. Las will explain the principles of this technology and exemplify it by showing demos.
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|style="border:1px dotted lightgray;"| 19:00-20:00
|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| 6:00-7:00
|style="border:1px dotted lightgray;"| <i>[http://www.jco-music.de/ JCO] - Making More Noise</i>. JCO plans to continue where he stopped at the last outreach event: with making music. It's all about the interaction with the audience and the moment and the rest will follow from there.
|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| [http://www.kebby.org KB]
|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| '''Inside the [http://www.farb-rausch.de/ Farbrausch] technology stack '''
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|style="border:1px dotted lightgray;"| 20:00-open end
|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| 7:00-8:00
|style="border:1px dotted lightgray;"| <i>Partynight!</i> VJing with [http://www.speckdrumm.org/Blockbuster/ Blockbuster], demo scene tracks with [[Benutzer:paralax|Paralax]]. >> Here could be a live event waiting for finalization <<
|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| [http://www.jco-music.de/ JCO]
|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| '''Making More Noise'''. JCO plans to continue where he stopped at the last outreach event: with making music. It's all about the interaction with the audience and the moment and the rest will follow from there.
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|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| 8:00-open end
|style="border:1px dotted lightgray; padding-left:10px;" valign="top"|
|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| '''Partynight!''' Tmb will introduce a new live episode of his [http://blibbblobb.untergrund.net/ Blibb Blobb podcast].<br>
VJing with [http://www.speckdrumm.org/Blockbuster/ Blockbuster], demo scene tracks with [[Benutzer:paralax|Paralax]].<br>
 
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<br>
<br>
'''Contact''': [[Benutzer:paralax|paralax]] (email: paralax (bei) speckdrumm (punkt) org).
'''Contact''': [[Benutzer:paralax|paralax]] (email: paralax (at) speckdrumm (dot) org).<br>
Having some quick questions about the event? Join #speckdrumm on IRC (IRCNet)!




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