Metaday 36: Unterschied zwischen den Versionen
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<div style="font-size:larger;">Das Metalab lädt herzlich zum Metaday #36</div> | <div style="font-size:larger;">Das Metalab lädt herzlich zum Metaday #36</div> | ||
− | : am '''Freitag''', den '''12. | + | : am '''Freitag''', den '''12. November''' 2010, 19:30 (Beginn 20:00) <br /> |
: im Metalab, [[Lage|Rathausstrasse 6]], 1010 Wien – Eintritt frei | : im Metalab, [[Lage|Rathausstrasse 6]], 1010 Wien – Eintritt frei | ||
{|width="100%" | {|width="100%" | ||
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− | + | === Von der Langeweile der Cyber-Inzucht in digitaler Kunst und Game Art Design === | |
− | + | {|width="100%" | |
− | + | | | |
− | === Von der Langeweile der Cyber-Inzucht in digitaler Kunst und Game Art | ||
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{| | {| | ||
|valign="top"|Vortragender: | |valign="top"|Vortragender: | ||
Zeile 22: | Zeile 20: | ||
Julian has 10 years of experience in the games industry, from almost every possible angle. He has worked for small budget game developers as well as in big triple-A studios. | Julian has 10 years of experience in the games industry, from almost every possible angle. He has worked for small budget game developers as well as in big triple-A studios. | ||
− | ''In particular the tight constraints of budget game development at the beginning of my career were a tough training and most valuable experience, putting my later experience in big studios into the right perspective. Just as familiar with managing external art suppliers as with being an external contractor myself. I know well how to bring out the best of an artist, but I also spot quickly if somebody is not capable of any given task. My traditional art background as well as diverse experiences of work not related to game development, enable me to think outside the box. After these 10 years of ups and downs on the game development roller coaster I have developed a keen sense of what works and what certainly won’t.'' | + | ''"In particular the tight constraints of budget game development at the beginning of my career were a tough training and most valuable experience, putting my later experience in big studios into the right perspective. Just as familiar with managing external art suppliers as with being an external contractor myself. I know well how to bring out the best of an artist, but I also spot quickly if somebody is not capable of any given task. My traditional art background as well as diverse experiences of work not related to game development, enable me to think outside the box. After these 10 years of ups and downs on the game development roller coaster I have developed a keen sense of what works and what certainly won’t."'' |
+ | [[Datei:Julian.Kenning.jpg|thumb|110px|left|Julian Kenning]] | ||
− | Julian Kenning comes from a fine art background as a painter. He is still a painter at core and as comfortable with digital tools as with a simple brush and canvas to create his art. | + | <br />''Julian Kenning'' comes from a fine art background as a painter. He is still a painter at core and as comfortable with digital tools as with a simple brush and canvas to create his art. |
*Painter | *Painter | ||
*Art Director at Deep Silver GmbH | *Art Director at Deep Silver GmbH | ||
*Senior Character Artist at Rockstar Vienna | *Senior Character Artist at Rockstar Vienna | ||
*Lead Character Artist at n-fusion interactive | *Lead Character Artist at n-fusion interactive | ||
− | + | |width="330" valign="top"| | |
+ | <br /> | ||
+ | [[Datei:Vampire-artwork-by-julian-kenning.jpg|right]] | ||
+ | |} | ||
== Lightning Talks == | == Lightning Talks == | ||
Zeile 42: | Zeile 44: | ||
!width="40" align ="center" style="border:1px dotted lightgray; border-bottom:1px solid lightgray;"|<small>record?</small> | !width="40" align ="center" style="border:1px dotted lightgray; border-bottom:1px solid lightgray;"|<small>record?</small> | ||
|- | |- | ||
− | |style="border:1px dotted lightgray;"| [[User:Japhy|japhy]]: DevOps | + | |style="border:1px dotted lightgray;"| [[User:Japhy|japhy]]: [http://log.metalab.at/post/87510034/Devops-lightning-talk DevOps] |
+ | |style="border:1px dotted lightgray;"| <center>'''<font color="green">✔</font>'''</center> | ||
+ | |style="border:1px dotted lightgray;"| <center>'''<font color="green">✔</font>'''</center> | ||
+ | |- | ||
+ | |style="border:1px dotted lightgray;"| [[User:Clifford|Clifford]]: [http://svn.clifford.at/tools/trunk/electrotools/oplinfunc.html JavaScript Rechner fuer lineare OpAmp Schaltungen] | ||
+ | |style="border:1px dotted lightgray;"| <center>'''<font color="green">✔</font>'''</center> | ||
+ | |style="border:1px dotted lightgray;"| <center>'''<font color="green">✔</font>'''</center> | ||
+ | |- | ||
+ | |style="border:1px dotted lightgray;"| [[User:Daxim|Daxim]]: [http://vienna.pm.org/ Wiener Perl Mongers] bald regelm. im Lab | ||
+ | |style="border:1px dotted lightgray;"| <center>'''<font color="green">✔</font>'''</center> | ||
+ | |style="border:1px dotted lightgray;"| <center>'''<font color="green">✔</font>'''</center> | ||
+ | |- | ||
+ | |style="border:1px dotted lightgray;"| [[User:Bkubicek|Bernhard]]: work in progress: [[wde:B52_(Cocktail)|B52]]-Cocktail Roboter mit peristaltischer Pumpe; Idee für Webservice ''(ähnlich: [http://svn.clifford.at/tools/trunk/electrotools/rcalc.html Widerstandsrechner])'' | ||
+ | |style="border:1px dotted lightgray;"| <center>'''<font color="green">✔</font>'''</center> | ||
+ | |style="border:1px dotted lightgray;"| <center>'''<font color="green">✔</font>'''</center> | ||
+ | |- | ||
+ | |style="border:1px dotted lightgray;"| [http://monochrom.at/blog/index.php?op=ViewArticle&articleId=1006&blogId=2 Jesse] from [https://www.noisebridge.net/ Noisebridge] (SF) is in town | ||
+ | |style="border:1px dotted lightgray;"| <center>'''<font color="green">✔</font>'''</center> | ||
+ | |style="border:1px dotted lightgray;"| <center>'''<font color="green">✔</font>'''</center> | ||
+ | |- | ||
+ | |style="border:1px dotted lightgray;"| [[User:Vandebina|Vandebina]]: Ankündigung Radio Ö1, Sa 13.11.2010, 17:05 ''[http://oe1.orf.at/programm/258540 Diagonal: Das Gemeinsame. Was unsere Welt zusammenhält.]'' mit Beiträgen aus dem Metalab | ||
|style="border:1px dotted lightgray;"| <center>'''<font color="green">✔</font>'''</center> | |style="border:1px dotted lightgray;"| <center>'''<font color="green">✔</font>'''</center> | ||
|style="border:1px dotted lightgray;"| <center>'''<font color="green">✔</font>'''</center> | |style="border:1px dotted lightgray;"| <center>'''<font color="green">✔</font>'''</center> | ||
|- | |- | ||
|} | |} | ||
+ | |||
+ | |||
== Afterparty == | == Afterparty == |
Aktuelle Version vom 13. November 2010, 13:41 Uhr
Einmal im Monat lädt das Metalab Vortragende aus aller Welt ein, bei uns von ihren Projekten und Ideen zu erzählen. Anschließend gibt es Platz für Lightning Talks, wo Besucher aktuelle Unternehmungen und Vorhaben vorstellen können, sowie ein Buffet und gemütliches Ambiente für Diskussion und Austausch.
- am Freitag, den 12. November 2010, 19:30 (Beginn 20:00)
- im Metalab, Rathausstrasse 6, 1010 Wien – Eintritt frei
Von der Langeweile der Cyber-Inzucht in digitaler Kunst und Game Art Design
Lightning TalksLightning Talks sind Kurzvorträge. Hier sollen aktuelle Ideen, Projekte, und vor allem Work-in-Progress vorgestellt werden.
AfterpartyBuffet, Wein und Ambient/Downtempo Chillout Musik |