JavaScript game development: Unterschied zwischen den Versionen

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Why would anyone do that? Because on two recent cool devices, JavaScript is the ONLY option for open, unrestricted application development. Because making games in JS is a hack and a challenge. And because we can.
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Why would anyone do that? Because on two recent cool devices, JavaScript is the ONLY option for open, unrestricted application development. Because making games in JS is a hack and a challenge. Because few people have pushed the technology to its performance limits yet. And because we can.
  
 
[This page is in English because its subject is not limited to the Metalab]
 
[This page is in English because its subject is not limited to the Metalab]
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* [http://www.elizium.nu/scripts/lemmings/ DHTML Lemmings]
 
* [http://www.elizium.nu/scripts/lemmings/ DHTML Lemmings]
 
* [http://www.voximperium.com/ Vox Imperium]
 
* [http://www.voximperium.com/ Vox Imperium]
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'''Experimental'''
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* [http://canvex.lazyilluminati.com Canvex] FPS
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* [http://www.bennolan.com/articles/2007/01/24/moon-lander-using-the-canvas-tag Moon lander]
  
 
'''Lists/indexes'''
 
'''Lists/indexes'''

Version vom 21. August 2007, 11:11 Uhr

Why would anyone do that? Because on two recent cool devices, JavaScript is the ONLY option for open, unrestricted application development. Because making games in JS is a hack and a challenge. Because few people have pushed the technology to its performance limits yet. And because we can.

[This page is in English because its subject is not limited to the Metalab]

Platforms

  • Wii!
  • iPhone!
  • Regular old boring computers

Technologies

What to do

  • Start a wiki?
  • Build a library? Input handling, collision detection, etc etc. Needs more research.
  • Organize a competition like PyWeek

Projects & Ideas

  • JS Spryjinx (c3o)
Prototype exists

Interested parties

References

Notable games

Multiplayer

Single player

Experimental

Lists/indexes