JavaScript game development: Unterschied zwischen den Versionen
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* DHTML/DOM animation | * DHTML/DOM animation | ||
* [http://developer.mozilla.org/en/docs/HTML:Canvas Canvas] (Opera: [http://my.opera.com/WebApplications/blog/show.dml/200788 2dgame context]) | * [http://developer.mozilla.org/en/docs/HTML:Canvas Canvas] (Opera: [http://my.opera.com/WebApplications/blog/show.dml/200788 2dgame context]) | ||
− | * [http://www.pushingbuttons.net/blog/?p=34 Wii Remote API] | + | * [http://www.pushingbuttons.net/blog/?p=34 Wii Remote API] & [http://www.howtocreate.co.uk/jslibs/script-wiimoteevents Events Library] |
* Moz Tech: XUL, XBL etc... no real justification for those though. | * Moz Tech: XUL, XBL etc... no real justification for those though. | ||
* Upcoming canvas 3d context | * Upcoming canvas 3d context |
Version vom 21. August 2007, 10:49 Uhr
Why would anyone do that? Because on two recent cool devices, JavaScript is the ONLY option for open, unrestricted application development. Because making games in JS is a hack and a challenge. And because we can.
[This page is in English because its subject is not limited to the Metalab]
Platforms
- Wii!
- iPhone!
- Regular old boring computers
Technologies
- DHTML/DOM animation
- Canvas (Opera: 2dgame context)
- Wii Remote API & Events Library
- Moz Tech: XUL, XBL etc... no real justification for those though.
- Upcoming canvas 3d context
What to do
- Start a wiki?
- Build a library? Input handling, collision detection, etc etc. Needs more research.
- Organize a competition like PyWeek
Projects & Ideas
- JS Spryjinx (c3o)
- Prototype exists
Interested parties
References
- iPhone Dev Camp Germany (date unannounced)
- JavaScriptGamer.com Arkanoid tutorial (uses Prototype)
Notable games
Multiplayer
Single player
Lists/indexes