Super Gamedev Weekend/2011
Why compete in game jams, and why are there never too many?
Solo participants are welcome but a team of two to four people is most efficient. During the event please add your team and game here and update often to keep track of progress. Metalab has a github account for open source games: http://github.com/metalab
kewagi will create trophies for the category and over-all winners. Design suggestions are welcome.
And don't forget, metalab has a Kinect that anyone can try for creative game controlling.
Super simple tools are e.g. http://www.bfxr.net/ and Audacity for editing your sounds.
Last year we had a workshop for everyone new to game programming and if interest is strong enough we might re-schedule those.
The chaotic and bug-infested presentation on Sunday set aside, Subotron has invited us to present the finished(?) games at their pro games series, that would be on December 22nd, enough time to really finish our games ;-)
Ludum dare 22
Want more? The week after, from 16th to 18th December, ludum dare 22 is taking place and a few metalabber will compete for this as well.
Organisation / Questions
Questions to email@example.com