Super Gamedev Weekend/2011: Unterschied zwischen den Versionen

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Why compete in game jams, and why are there never too many?<br />[http://sivers.org/qlq Because ''quantity will lead you to quality'']
 
Why compete in game jams, and why are there never too many?<br />[http://sivers.org/qlq Because ''quantity will lead you to quality'']
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The theme was chosen to be '''occupy'''.
  
 
== Teams/Games ==
 
== Teams/Games ==
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* [http://github.com/Metalab/OctopiWaldStreet OctopiWaldStreet] (PS Move Team)
 
* [http://github.com/Metalab/OctopiWaldStreet OctopiWaldStreet] (PS Move Team)
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* [https://github.com/Metalab/Traders-of-the-Lost-Park Traders of the Lost Park] solo by [[Benutzer:TomK32|TomK32]]
  
 
== Florian Hufsky Award ==
 
== Florian Hufsky Award ==

Version vom 10. Dezember 2011, 09:53 Uhr

A whole weekend to create new games! The popular concept of 48hrs game development jams is taking its place at Metalab once more. The weekend is 9th to 11th of December 2011. At the beginning (Fri at around 18:00) we will agree on a topic, and at Sunday evening (at around 22:00) all participants are invited to vote on everyone's game to find the winner of a fantastic trophy. In last year's game jam we created seven games, let's top that!

Why compete in game jams, and why are there never too many?
Because quantity will lead you to quality

The theme was chosen to be occupy.

Teams/Games

Solo participants are welcome but a team of two to four people is most efficient. During the event please add your team and game here and update often to keep track of progress. Metalab has a github account for open source games: http://github.com/metalab

Florian Hufsky Award

In memorian of oneup we will award a priced named after him to the winning game of the contest.

kewagi will create trophies for the category and over-all winners. Design suggestions are welcome.

Some Help

And don't forget, metalab has a Kinect that anyone can try for creative game controlling.


Archived Workshops

Last year we had a workshop for everyone new to game programming and if interest is strong enough we might re-schedule those.

Presentation

The chaotic and bug-infested presentation on Sunday set aside, Subotron has invited us to present the finished(?) games at their pro games series, that would be on December 22nd, enough time to really finish our games ;-)

Ludum dare 22

Want more? The week after, from 16th to 18th December, ludum dare 22 is taking place and a few metalabber will compete for this as well. Want even more? the gamejam calendar knows it all.

Organisation / Questions

Questions to tomk32@tomk32.de

Supergamdevweekend.png



Pretty much anyone can participate, a good game dev team consists of a programmer, a graphic artist, a sound artist and a writer. Teams are often established before the weekend but you can compete solo or join forces with others on Friday. You don't have to add yourself to the list, just turn up at Metalab.

Participants

  1. TomK32 will defend last year's victory
  2. Kelvan
  3. Knizz
  4. simon
  5. beanie also trying to defend his minor share of last year's victory
  6. 1/2
  7. 2/2
  8. ido
  9. +1 // Metalab - Member
  10. +1
  11. Elk
  12. thp
  13. 1/2
  14. 2/2
  15. ibisum
  16. @anlumo1
  17. alex
  18. Horst JENS
  19. Gabriel, TheMoep
  20. ... You? ...


add yourself please