Super Gamedev Weekend/2011: Unterschied zwischen den Versionen

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K (verschob „Super Gamedev Weekend“ nach „Super Gamedev Weekend/2011“: Archiving the 2011 Edition of SGDW to make space for the 2012 Edition.)
 
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A whole weekend to create new games! The popular concept of '''48hrs game development jams''' is taking its place [[Lage|at Metalab]] once more. The weekend is '''9th to 11th of December 2011'''. At the beginning (Fri at around 18:00) we will agree on a topic, and at Sunday evening (at around 22:00) all participants are invited to vote on everyone's game to find the winner of a fantastic trophy. In [[Super_Gamedev_Weekend/2010-12|last year's game jam]] we created seven games, let's top that!
A whole weekend to create new games! The popular concept of '''48hrs game development jams''' is taking its place [[Lage|at Metalab]] once more. The weekend is '''9th to 11th of December 2011'''. At the beginning (at around 18:00) we will for a topic, and at Sunday evening (at around 22:00) all participants are invited to vote on everyone's game to find the winner of a fantastic trophy.
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Why compete in game jams, and why are there never too many?<br />Because ''quantity will lead you to quality'' <small>[http://sivers.org/qlq]</small>
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Why compete in game jams, and why are there never too many?<br />[http://sivers.org/qlq Because ''quantity will lead you to quality'']
  
== Teams/Games ==
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The theme was chosen to be '''occupy'''.
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== In Retrospective ==
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* [http://fm4.orf.at/radio/stories/1691597/ FM4 broadcast a short report on Saturday]
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* [http://www.sound42.com/?p=397 Sound42's blog post]
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* [http://www.flickr.com/photos/thp4/sets/72157628379794293/ thp's photo set from the weekend]
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* [http://www.youtube.com/watch?v=3WF2_Cd2rtE Video of the presentations]
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* [http://pythongamebook.wordpress.com/2011/12/10/occupy/ ThePythonGameBook Blog entry (1/2)]
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* [http://pythongamebook.wordpress.com/2011/12/14/supergamedevweekend-finale/ ThePythonGameBook Blog entry (2/2)]
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* [http://spielend-programmieren.at/de:podcast:biertaucher:2011:030|Biertaucher Bieratucher Podcast] speaks about SuperGameDev Weekend
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* [https://picasaweb.google.com/HorstJENS/201112MetalabSuperGameDevWeekend?authuser=0&feat=directlink Picasa Webalbum (Photos and Videos)]
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* ''link your photos, videos, blogs, etc.. here''
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== Games ==
 
Solo participants are welcome but a team of two to four people is most efficient. During the event please add your team and game here and update often to keep track of progress. Metalab has a github account for open source games: http://github.com/metalab
 
Solo participants are welcome but a team of two to four people is most efficient. During the event please add your team and game here and update often to keep track of progress. Metalab has a github account for open source games: http://github.com/metalab
  
== Prices ==
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=== [https://github.com/Metalab/The-Herd The Herd] - Winner ===
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You are a sheep and occupy others. The only 3D game, winner in graphics/sound and overall winner. C++ with OGRE, solo by [http://twitter.com/anlumo1 @anlumo1]
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[http://dl.dropbox.com/u/3131057/TheHerd.zip Download link for binary for Mac OS X 10.6+]
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=== [https://github.com/Metalab/OccupyBullStreet Occupy Bull $treet] ===
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Ride you bull down the street and fun over all those protesters. Winner in Fun/Works, second overall. Processing, Kinect, three ppl team.
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=== [https://github.com/Metalab/SPRAY--EM-ALL Spray 'em all] ===
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A nice walk through the park, but don't forget your pepper spray. Started in Love2d rewritten in flash.
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=== [http://github.com/Metalab/OctopiWaldStreet OctopiWaldStreet] ===
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Contains no Wald at all, control your car with PS Move controllers, shake it hard and hunt buildings that hop more often than your T.A.R.D.I.S. Python, three ppl team
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* Tech: Python, [http://www.pyside.org/ PySide], QML, [http://github.com/thp/psmoveapi PS Move API]
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* Team: [[user:kelvan|kelvan]], [[user:uniqx|uniqx]], [[user:thp|thp]]
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* SFX and Music by [http://www.sound42.com/ Sound42]
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* Web: [http://thp.io/2011/octopi/ thp.io/2011/octopi]
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* Video [http://www.youtube.com/watch?v=HA4sd3nl0-I Octopi Wald Street @ YouTube]
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=== Isobob ===
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Think nethack, think dwarf fortress and forget the theme. But it runs in a DOS Box! solo by [[Benutzer:ido|ido]]
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=== Occupartied ===
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I got that song in my playlist: They Raided Joint. But here you help some zombie to escape a disco raided by the cops.
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=== [https://github.com/Metalab/Traders-of-the-Lost-Park Traders of the Lost Park] ===
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Boardgame like solo by [[Benutzer:TomK32|TomK32]]. Javascript
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=== 99% ===
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Incomplete, just a video but pokemo is clearly an inspiration if you set up police vs. protesters.
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== Florian Hufsky Award ==
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[[Image:Supergamedevweekend2011-winner.jpg|200px|thumb|right|The happy winner Andreas]]
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In memorian of [[Benutzer:oneup|oneup]] we will award a priced named after him to the winning game of the contest.
  
kewagi will create trophies for the category and over-all winners. Design suggestions are welcome.
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kewagi created a trophy for the over-all winner.
  
 
== Some Help ==
 
== Some Help ==
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* [http://getmoai.com/ Lua based SDK for all kinds of mobile devices]
 
* [http://getmoai.com/ Lua based SDK for all kinds of mobile devices]
 
* Lacking ideas? [http://www.reddit.com/r/gamemechanics Steal] • [http://www.reddit.com/r/gameideas/ one]
 
* Lacking ideas? [http://www.reddit.com/r/gamemechanics Steal] • [http://www.reddit.com/r/gameideas/ one]
 
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* Super simple tools are e.g. http://www.bfxr.net/ and Audacity for editing your sounds.
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* [http://www.mangatutorials.com/forum/showthread.php?742-The-Ultimate-Indie-Game-Developer-Resource-List&pa=2|The Ultimate Indie Game Developer Resource List]
 
''And don't forget, metalab has a [[wen:Kinect|Kinect]] that anyone can try for creative game controlling.''
 
''And don't forget, metalab has a [[wen:Kinect|Kinect]] that anyone can try for creative game controlling.''
  
=== SFX ===
 
Super simple tools are e.g. http://www.bfxr.net/ and Audacity for editing your sounds.
 
  
 
=== Archived Workshops ===
 
=== Archived Workshops ===
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== Ludum dare 22 ==
 
== Ludum dare 22 ==
Want more? The week after, from 16th to 18th December, [http://www.ludumdare.com/compo/2011/11/12/ludum-dare-22/ ludum dare 22] is taking place and a few metalabber will compete for this as well.
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Want more? The week after, from 16th to 18th December, [http://www.ludumdare.com/compo ludum dare 22] is taking place and a few metalabber will compete for this as well. Want even more? [https://www.google.com/calendar/embed?src=cWZmNGp1Z2hoZTRlY3V2cDVkNTZjb2JsbThAZ3JvdXAuY2FsZW5kYXIuZ29vZ2xlLmNvbQ&gsessionid=OK the gamejam calendar] knows it all.
  
 
== Organisation / Questions ==
 
== Organisation / Questions ==
Questions to tomk32@tomk32.de
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Questions to [mailto:tomk32@gmail.com?subject=Super%20Gamedev%20Weekend tomk32@tomk32.de]
  
 
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<small>Pretty much anyone can participate, a good game dev team consists of a '''programmer''', a '''graphic artist''', a '''sound artist''' and a '''writer'''. Teams are often established before the weekend but you can compete solo or join forces with others on Friday. You don't have to add yourself to the list, just turn up at Metalab.</small>
 
<small>Pretty much anyone can participate, a good game dev team consists of a '''programmer''', a '''graphic artist''', a '''sound artist''' and a '''writer'''. Teams are often established before the weekend but you can compete solo or join forces with others on Friday. You don't have to add yourself to the list, just turn up at Metalab.</small>
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== Participants ==
 
== Participants ==
  
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# 2/2
 
# 2/2
 
# [[Benutzer:ibisum|ibisum]]
 
# [[Benutzer:ibisum|ibisum]]
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# [http://twitter.com/anlumo1 @anlumo1]
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# [[Benutzer:vierlex|alex]]
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# [[Benutzer:horstjens|Horst JENS]]
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# [[User:liveag|Gabriel]], [[User:moep|TheMoep]]
 
# ... You? ...
 
# ... You? ...
  

Aktuelle Version vom 15. November 2012, 11:08 Uhr

A whole weekend to create new games! The popular concept of 48hrs game development jams is taking its place at Metalab once more. The weekend is 9th to 11th of December 2011. At the beginning (Fri at around 18:00) we will agree on a topic, and at Sunday evening (at around 22:00) all participants are invited to vote on everyone's game to find the winner of a fantastic trophy. In last year's game jam we created seven games, let's top that!

Why compete in game jams, and why are there never too many?
Because quantity will lead you to quality

The theme was chosen to be occupy.

In Retrospective

Games

Solo participants are welcome but a team of two to four people is most efficient. During the event please add your team and game here and update often to keep track of progress. Metalab has a github account for open source games: http://github.com/metalab

The Herd - Winner

You are a sheep and occupy others. The only 3D game, winner in graphics/sound and overall winner. C++ with OGRE, solo by @anlumo1

Download link for binary for Mac OS X 10.6+

Occupy Bull $treet

Ride you bull down the street and fun over all those protesters. Winner in Fun/Works, second overall. Processing, Kinect, three ppl team.

Spray 'em all

A nice walk through the park, but don't forget your pepper spray. Started in Love2d rewritten in flash.

OctopiWaldStreet

Contains no Wald at all, control your car with PS Move controllers, shake it hard and hunt buildings that hop more often than your T.A.R.D.I.S. Python, three ppl team

Isobob

Think nethack, think dwarf fortress and forget the theme. But it runs in a DOS Box! solo by ido

Occupartied

I got that song in my playlist: They Raided Joint. But here you help some zombie to escape a disco raided by the cops.

Traders of the Lost Park

Boardgame like solo by TomK32. Javascript

99%

Incomplete, just a video but pokemo is clearly an inspiration if you set up police vs. protesters.

Florian Hufsky Award

The happy winner Andreas

In memorian of oneup we will award a priced named after him to the winning game of the contest.

kewagi created a trophy for the over-all winner.

Some Help

And don't forget, metalab has a Kinect that anyone can try for creative game controlling.


Archived Workshops

Last year we had a workshop for everyone new to game programming and if interest is strong enough we might re-schedule those.

Presentation

The chaotic and bug-infested presentation on Sunday set aside, Subotron has invited us to present the finished(?) games at their pro games series, that would be on December 22nd, enough time to really finish our games ;-)

Ludum dare 22

Want more? The week after, from 16th to 18th December, ludum dare 22 is taking place and a few metalabber will compete for this as well. Want even more? the gamejam calendar knows it all.

Organisation / Questions

Questions to tomk32@tomk32.de

Supergamdevweekend.png



Pretty much anyone can participate, a good game dev team consists of a programmer, a graphic artist, a sound artist and a writer. Teams are often established before the weekend but you can compete solo or join forces with others on Friday. You don't have to add yourself to the list, just turn up at Metalab.

Participants

  1. TomK32 will defend last year's victory
  2. Kelvan
  3. Knizz
  4. simon
  5. beanie also trying to defend his minor share of last year's victory
  6. 1/2
  7. 2/2
  8. ido
  9. +1 // Metalab - Member
  10. +1
  11. Elk
  12. thp
  13. 1/2
  14. 2/2
  15. ibisum
  16. @anlumo1
  17. alex
  18. Horst JENS
  19. Gabriel, TheMoep
  20. ... You? ...


add yourself please