Super Gamedev Weekend/2012: Unterschied zwischen den Versionen

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(verschob „Super Gamedev Weekend“ nach „Super Gamedev Weekend/2011“: Archiving the 2011 Edition of SGDW to make space for the 2012 Edition.)
 
(initial setup for 2012)
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#WEITERLEITUNG [[Super Gamedev Weekend/2011]]
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The Super Gamedev Weekend returns. 48 hours and some more to satisfy your game creation needs!
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Why compete in game jams, and why are there never too many?<br />[http://sivers.org/qlq Because ''quantity will lead you to quality'']
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== Facts ==
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* Start: '''Fri, 2012-12-14 18:00'''
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* End: '''Sun 2012-12-16 22:00'''
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* Location: '''[[Lage|Metalab Vienna]]''' (mostly Hauptraum, sometimes Bibliothek - see below)
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* Orga: [[user:hop|hop]], [[user:thp|thp]]
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* Friday evening in the library ([[Genderissue_Treffen/Workshop|Hacker Equality Workshop]] at the Hauptraum during that time)
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* Saturday evening in the library ([[ZamenhofaTago|Zamenhof-Tag 2012]] at the Hauptraum during that time)
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== Rough Schedule ==
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* Friday ~ 20:00: Topic brainstorming + voting
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* Friday 21:00: Start hacking!
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* Saturday: Hack, hack, hack
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* Saturday ~ 21:00: Status updates (demos, etc..)
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* Sunday: Hack, hack, hack
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* Sunday 15:00: Polish your game, time is running out
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* Sunday ~ 19:00: Demo time, together w/ [[PyUGAT]]
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== Workshops ==
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Hopefully we can squeeze in some workshops in the weekends before the SGDW12 for those who want to improve their skills or learn game programming.
 +
 
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== Ludum Dare ==
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Will also be on that weekend. See http://www.ludumdare.com/compo/
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== Previously on Super Gamedev Weekend ==
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* [[Super Gamedev Weekend/2010-12|2010]]: '''Black & White'''
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* [[Super Gamedev Weekend/2011|2011]]: '''occupy'''

Version vom 15. November 2012, 09:31 Uhr

The Super Gamedev Weekend returns. 48 hours and some more to satisfy your game creation needs!

Why compete in game jams, and why are there never too many?
Because quantity will lead you to quality

Facts

  • Start: Fri, 2012-12-14 18:00
  • End: Sun 2012-12-16 22:00
  • Location: Metalab Vienna (mostly Hauptraum, sometimes Bibliothek - see below)
  • Orga: hop, thp

Rough Schedule

  • Friday ~ 20:00: Topic brainstorming + voting
  • Friday 21:00: Start hacking!
  • Saturday: Hack, hack, hack
  • Saturday ~ 21:00: Status updates (demos, etc..)
  • Sunday: Hack, hack, hack
  • Sunday 15:00: Polish your game, time is running out
  • Sunday ~ 19:00: Demo time, together w/ PyUGAT

Workshops

Hopefully we can squeeze in some workshops in the weekends before the SGDW12 for those who want to improve their skills or learn game programming.

Ludum Dare

Will also be on that weekend. See http://www.ludumdare.com/compo/

Previously on Super Gamedev Weekend