RubyGosuTutorial: Unterschied zwischen den Versionen

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(A warm welcome to the totally useless Game Programming in Ruby tutorial)
Zeile 6: Zeile 6:
 
* for super mario style platformer tile physics see [http://jnrdev.72dpiarmy.com jnrdev]
 
* for super mario style platformer tile physics see [http://jnrdev.72dpiarmy.com jnrdev]
  
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shortcut:
 +
 +
<pre>require 'gosu'
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class GameWindow < Gosu::Window
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  def initialize
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    super(640, 480, false)
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    self.caption = "Gosu Tutorial Game"
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    @background_image = Gosu::Image.new(self, "media/Space.png", true)
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  end
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  def update
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  end
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  def draw
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    @background_image.draw(0, 0, 0);
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  end
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end
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window = GameWindow.new
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window.show</pre>
  
 
== Poit (Isn't Puit). ==
 
== Poit (Isn't Puit). ==

Version vom 12. Juni 2009, 04:41 Uhr

A warm welcome to the totally useless Game Programming in Ruby tutorial

shortcut:

require 'gosu'

class GameWindow < Gosu::Window
  def initialize
    super(640, 480, false)
    self.caption = "Gosu Tutorial Game"
    
    @background_image = Gosu::Image.new(self, "media/Space.png", true)
  end

  def update
  end

  def draw
    @background_image.draw(0, 0, 0);
  end
end

window = GameWindow.new
window.show

Poit (Isn't Puit).

  • open source ruby game : poit universe
  • sort of //Nil Isn't Liero//



Gosu Lacks (aka... needs own OpenGL code)

We wan't to replicate the full feature-set of oldschool 2D gaming, hence: ^^(see above)

  • Pixel Operations (Putpixel)
  • Palette Swap (-> from: CuteWars.python)
  • Animation System built-in (PuitWars' kyoto has this)