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* for super mario style platformer tile physics see [http://jnrdev.72dpiarmy.com jnrdev]
 
* for super mario style platformer tile physics see [http://jnrdev.72dpiarmy.com jnrdev]
  
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shortcut:
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 +
<pre>require 'gosu'
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class GameWindow < Gosu::Window
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  def initialize
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    super(640, 480, false)
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    self.caption = "Gosu Tutorial Game"
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    @background_image = Gosu::Image.new(self, "media/Space.png", true)
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  end
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  def update
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  end
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  def draw
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    @background_image.draw(0, 0, 0);
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  end
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end
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window = GameWindow.new
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window.show</pre>
  
 
== Poit (Isn't Puit). ==
 
== Poit (Isn't Puit). ==
 
* open source ruby game : [http://github.com/oneup/puituniverse/tree/master poit universe]
 
* open source ruby game : [http://github.com/oneup/puituniverse/tree/master poit universe]
* sort of //Nil Isn't Liero//
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* for git usage see [[GitTutorial]]
  
  
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* Animation System built-in (PuitWars' kyoto has this)
 
* Animation System built-in (PuitWars' kyoto has this)
 
</div>
 
</div>
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[[Kategorie:Gamedev]]
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[[Kategorie:Howto]]

Aktuelle Version vom 23. Januar 2013, 20:17 Uhr

A warm welcome to the totally useless Game Programming in Ruby tutorial

shortcut:

require 'gosu'

class GameWindow < Gosu::Window
  def initialize
    super(640, 480, false)
    self.caption = "Gosu Tutorial Game"
    
    @background_image = Gosu::Image.new(self, "media/Space.png", true)
  end

  def update
  end

  def draw
    @background_image.draw(0, 0, 0);
  end
end

window = GameWindow.new
window.show

Poit (Isn't Puit).



Gosu Lacks (aka... needs own OpenGL code)

We wan't to replicate the full feature-set of oldschool 2D gaming, hence: ^^(see above)

  • Pixel Operations (Putpixel)
  • Palette Swap (-> from: CuteWars.python)
  • Animation System built-in (PuitWars' kyoto has this)