JavaScript game development: Unterschied zwischen den Versionen

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K (That's flash, dude!)
(+ super mario, mario kart)
Zeile 53: Zeile 53:
 
* [http://weboggle.shackworks.com Weboggle]
 
* [http://weboggle.shackworks.com Weboggle]
 
'''Single player'''
 
'''Single player'''
 +
* [http://blog.nihilogic.dk/2008/04/super-mario-in-14kb-javascript.html Super Mario]
 +
* [http://blog.nihilogic.dk/2008/05/javascript-super-mario-kart.html Super Mario Kart]
 
* [http://www.geekin.de/data/public/umsetzung/minesweeper/ Minesweeper] (uses the JS gamelib)
 
* [http://www.geekin.de/data/public/umsetzung/minesweeper/ Minesweeper] (uses the JS gamelib)
 
* [http://www.elizium.nu/scripts/lemmings/ Lemmings]
 
* [http://www.elizium.nu/scripts/lemmings/ Lemmings]

Version vom 22. Mai 2008, 20:37 Uhr

Why would anyone do that? Because on two recent cool devices, JavaScript is the ONLY option for open, unrestricted application development. Because making games in JS is a hack and a challenge. Because few people have pushed the technology to its performance limits yet. And because we can.


Platforms

  • Wii!
  • iPhone!
  • Regular old boring computers

Technologies

What to do

  • Start a wiki?
  • Build a library? Input handling, sprite animation, collision detection, SFX, etc etc. Needs more research.
  • Organize a competition like PyWeek

Projects & Ideas

Full window shoot em up as browser stress test
Prototype exists (flying+shooting)
  • JS Spryjinx (c3o)
Remake of simple DOS 2 player platform game
Prototype exists (basic game elements, 2 player controls, game over)
Multiplayer online Go
Idea only

Interested parties

References

Notable games

Multiplayer

Single player

iPhone

Experimental

Lists/indexes