JavaScript game development: Unterschied zwischen den Versionen

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* DHTML/DOM animation
 
* DHTML/DOM animation
 
* [http://developer.mozilla.org/en/docs/HTML:Canvas Canvas] (Opera: [http://my.opera.com/WebApplications/blog/show.dml/200788 2dgame context])
 
* [http://developer.mozilla.org/en/docs/HTML:Canvas Canvas] (Opera: [http://my.opera.com/WebApplications/blog/show.dml/200788 2dgame context])
* [http://www.pushingbuttons.net/blog/?p=34 Wii Remote API]
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* [http://www.pushingbuttons.net/blog/?p=34 Wii Remote API] & [http://www.howtocreate.co.uk/jslibs/script-wiimoteevents Events Library]
 
* Moz Tech: XUL, XBL etc... no real justification for those though.
 
* Moz Tech: XUL, XBL etc... no real justification for those though.
 
* Upcoming canvas 3d context
 
* Upcoming canvas 3d context

Version vom 21. August 2007, 12:49 Uhr

Why would anyone do that? Because on two recent cool devices, JavaScript is the ONLY option for open, unrestricted application development. Because making games in JS is a hack and a challenge. And because we can.

[This page is in English because its subject is not limited to the Metalab]

Platforms

  • Wii!
  • iPhone!
  • Regular old boring computers

Technologies

What to do

  • Start a wiki?
  • Build a library? Input handling, collision detection, etc etc. Needs more research.
  • Organize a competition like PyWeek

Projects & Ideas

  • JS Spryjinx (c3o)
Prototype exists

Interested parties

References

Notable games

Multiplayer

Single player

Lists/indexes