Hacking Game Machines: Unterschied zwischen den Versionen

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* when: saturday, '''june 23, 2007''', '''8:30 PM'''
* when: saturday, '''june 23, 2007''', '''8:30 PM'''
* duration: ~90 minutes
* duration: ~90 minutes
* where: metalab, [[Lage|Rathausstrasse 6]], 1010 vienna
* where: metalab, [[Lage|rathausstrasse 6]], 1010 vienna
== ''hacking game machines'' ==
== ''hacking game machines'' ==

Version vom 10. Mai 2007, 11:13 Uhr



the main goals of dorkbot vienna are: to create an informal, friendly environment in which people can talk about the work they're doing and to foster discussion about that work; to help bring together people from different backgrounds who are interested in similar things; to give us all an opportunity to see the strange things our neighbors are doing with electricity. dorkbot isn't really a forum for formal artist talks or lectures, but rather a chance for diverse people to have friendly conversations about interesting ideas.

dorkbot #3

  • when: saturday, june 23, 2007, 8:30 PM
  • duration: ~90 minutes
  • where: metalab, rathausstrasse 6, 1010 vienna

hacking game machines


with martin pichlmair.

games are a defining medium of our time. the majority of them is produced by multinational corporations, designed to appeal to the mass audience, locked on drm-protected and region-coded data media, and sold, shrink-wrapped in plastic. yet resourceful hackers and artists are working on the liberation of this medium. serious games, homebrew games, and game art are the results of their great efforts. martin pichlmair and his guests will present a number of game machine hacks - from a modified pinball machine dating back to the 70s to musical instruments running on the nintendo ds. lets crack open the game machine a bit further.

lecture/workshop in english language.