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Version vom 12. April 2011, 18:03 Uhr von Stefan786 (Diskussion | Beiträge)

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Teacher Frontend

HTML/JS webapp running on the teacher's laptop.

UX Design Wireframes: Datei:EduBuzzer InteractionDesign Version0.1.pdf

List of possible applications:

electronic "RAISE YOUR HANDS" mode

  • question from teacher
  • i think i know the answer so i press a button
  • random generator picks who is to answer / can be overridden
  • could be used for statistics on participation, and which kids need more integration based on statistics


    • enable to vote on a topic without raising your hand in front of the class which ultimately leads to a more honest voting behaviour
    • enables vote mechanisms that are hard to do with paper like multiple choices and ratings on preferred solutions as in "I'd like option A but if we don't get enough votes for that, option B would be my second favourite."


    • teams of pupils can be chosen by a random generator this would take the social stress off the teacher as in "i dont want to be in a group with this guy.." "..the computer has chosen ist fair"
    • games would be possible where groups compete and if a group performs better it has to let a member go into another group
    • also the opposite is possible where the best performing group gets new members..


    • if a pupil doesnt know the answer he could "ask the audience" and the kids could press what they think is the right answer..


    • this will probably not be in version 0.1 as it needs a lot of work that is unrealistic to be implemented with the very short deadline of 2 months
    • teacher should be able to have a live on-stage test where the kids can answer questions with multiple choice pushbutton modes
    • multiple choice tests are not very common in europe so we need to spend research on this subject


    • maybe something like the werewolf game
    • the remote choses who is the wolf and the others have to find out who it is by talking to each other on a round based system


    • multiple stations are layed out around the classroom
    • students go from station to station, plug in their ibutton, push a button to put in their solution to the quest presented at this station, go to next station