aus Metalab, dem offenen Zentrum für meta-disziplinäre Magier und technisch-kreative Enthusiasten.
HTML/JS webapp running on the teacher's laptop.
UX Design Wireframes: Datei:EduBuzzer InteractionDesign Version0.1.pdf
List of possible applications:
electronic "RAISE YOUR HANDS" mode
- question from teacher
- i think i know the answer so i press a button
- random generator picks who is to answer / can be overridden
- could be used for statistics on participation, and which kids need more integration based on statistics
- enable to vote on a topic without raising your hand in front of the class which ultimately leads to a more honest voting behaviour
- enables vote mechanisms that are hard to do with paper like multiple choices and ratings on preferred solutions as in "I'd like option A but if we don't get enough votes for that, option B would be my second favourite."
GROUPWORK / GROUPGAMES
- teams of pupils can be chosen by a random generator this would take the social stress off the teacher as in "i dont want to be in a group with this guy.." "..the computer has chosen ist fair"
- games would be possible where groups compete and if a group performs better it has to let a member go into another group
- also the opposite is possible where the best performing group gets new members..
WHO WANTS TO BE A MILLIONAIRE MODE
- if a pupil doesnt know the answer he could "ask the audience" and the kids could press what they think is the right answer..
MULTIPLE CHOICE TESTS
- this will probably not be in version 0.1 as it needs a lot of work that is unrealistic to be implemented with the very short deadline of 2 months
- teacher should be able to have a live on-stage test where the kids can answer questions with multiple choice pushbutton modes
- multiple choice tests are not very common in europe so we need to spend research on this subject
- maybe something like the werewolf game
- the remote choses who is the wolf and the others have to find out who it is by talking to each other on a round based system
- multiple stations are layed out around the classroom
- students go from station to station, plug in their ibutton, push a button to put in their solution to the quest presented at this station, go to next station