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Version vom 2. Mai 2011, 17:13 Uhr

< HSC2011

Teacher Frontend

HTML/JS webapp running on the teacher's laptop.

UX Design Wireframes: Interaction Design Version 0.4


List of possible applications:

Application "RAISE YOUR HANDS"

I. Application start:

  • Teacher poses question to the class
  • Presses the "start" button in the frontend
  • Buzzers change status (e.g. pulsing LEDs) as a sign that users can press button to raise their hands

II. During the timeout period:

  • as soon as a user presses a button on his or her buzzer
  • the buzzer changes status (different LED signal)
  • the frontend displays each buzzer status change

III. Timeout end

  • either automatic or teacher hits the "stop" button in the frontend
  • buzzers change their status to show that time is over
  • computer changes random buzzer
  • selected buzzer changes status (e.g. plays sound, yellow LED flashes)
  • user with selected buzzer answers the teacher's question

IV. Evaluate answer The teacher presses one of the following buttons in the frontend:

  • correct answer
    • buzzer changes status to reflect "correct answer"
    • app returns to start screen
  • incorrect answer, start new timeout
    • buzzer changes status to reflect "wrong answer"
    • app returns to start screen
  • incorrect answer, select new random buzzer (this option is disabled if there aren't any buzzers left that have pressed a button)
    • buzzer changes status to reflect "wrong answer"
    • new selected buzzer changes status to "answer please"

VOTES/SURVEYS

Enables voting on a topic without raising your hand in front of the class which ultimately leads to a more honest voting behaviour Enables voting mechanisms that are hard to do with paper like multiple choice and ratings on preferred solutions as in "I'd like option A but if we don't get enough votes for that, option B would be my second favourite."


  • es wird eine frage angezeigt, es gibt 4 mögliche antwortmöglichkeiten
  • die schüler haben die möglichkeit für ihre präferierte antwort einen knopf zu drücken.
  • das ist ihre ERSTWAHL
  • der knopf BLINKT nun
  • wenn der schüler noch eine option (zweitwahl) wählen will drückt er einfach einen weiteren knopf und der blinkt dann auch (langsamer?)
  • das geht maximal mit 4 optionen.
  • wenn die wahl vorbei ist sieht in punkten wieviele punkte welche option bekommen hat..
  • erstwahl 4 punkte
  • zweitwahl 3
  • ...

GROUPWORK / GROUPGAMES

    • teams of students can be chosen by a random generator this would take the social stress off the teacher as in "i dont want to be in a group with this guy.." "..the computer has chosen ist fair"
    • games would be possible where groups compete and if a group performs better it has to let a member go into another group
    • also the opposite is possible where the best performing group gets new members..

WHO WANTS TO BE A MILLIONAIRE MODE

    • if a student doesnt know the answer he could "ask the audience" and the kids could press what they think is the right answer..
  • der laptop hängt am beamer, die js anwendung läuft fullscreen
  • es wird eine frage angezeigt, es gibt 4 mögliche antworten, es läuft ein timer
  • in der zeit können die kinder eine der 4 tasten drücken, es werden balken gezeichnet wo man sieht wieviele schüler welche antwort gegeben haben.
  • der lehrer kann dann auflösen mit dem blauen knopf, drückt er den blauen knopf nocheinmal kommt der nächste slide.

MULTIPLE CHOICE TESTS

    • this will probably not be in version 0.1 as it needs a lot of work that is unrealistic to be implemented with the very short deadline of 2 months
    • teacher should be able to have a live on-stage test where the kids can answer questions with multiple choice pushbutton modes
    • multiple choice tests are not very common in europe so we need to spend research on this subject

GAMES

    • maybe something like the werewolf game
    • the remote choses who is the wolf and the others have to find out who it is by talking to each other on a round based system


SCHNITZELJAGD

    • multiple stations are layed out around the classroom
    • students go from station to station, plug in their ibutton, push a button to put in their solution to the quest presented at this station, go to next station