Game Development/LD48: Unterschied zwischen den Versionen

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''Während des [[Gamedev_Weekend_001|ersten Gamedev Weekends]] findet die 48h Gamedev Competition ''Ludumdare'' statt.''
== Resultat ==
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'''Yay, we finished:'''
 
[[Game Development/Projects/Landscapr|Landscapr v1]] by [[user:oneup|oneup]]
 
[[Game Development/Projects/Landscapr|Landscapr v1]] by [[user:oneup|oneup]]
 
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== Was? ==
 
Während dem ersten Gamedev Weekend findet die 48h Gamedev Competition ''Ludumdare'' statt.
 
 
Regeln: 1 person pro team, 48 stunden zeit (Samstag+Sonntag), 1 thema (wie bei [[PyWeek]]), über das vorher abgestimmt wird.
 
  
 
== Zeitraum? ==
 
== Zeitraum? ==
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  and the winner theme is announced at the start time (on tie decision
 
  and the winner theme is announced at the start time (on tie decision
 
  is by dice).
 
  is by dice).
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[[Kategorie:Gamedev]]

Version vom 30. April 2007, 18:50 Uhr

Während des ersten Gamedev Weekends findet die 48h Gamedev Competition Ludumdare statt.

Yay, we finished: Landscapr v1 by oneup


Zeitraum?

Samstag 02:00 AM - Montag 02:00 AM

madness? yawn!

Wer macht mit?

Point of interest

Announcement

Date: Apr 24, 2007 9:29 PM
Subject: Re: [gamecompo] Ludum Dare April 28th
To: gamecompo@sykhronics.com


Ok, to pass on some info from #ludumdare - the nice people over at
http://48hr.thewavelength.net volunteered to host LD #9 in absense of
Geoff, with theme voting in progress as of a few minutes ago. You can
register and vote here: 48hr.thewavelength.net

The exact time should be:  Saturday, April 28th, 00.00 UTC to Monday,
April 30th, 00:00 UTC

This link should tell the local starting time:
http://www.worldtimeserver.com/convert_time_in_UTC.aspx?y=2007&mo=4&d=28&h=0&mn=0
 
Voting will be 2 phases, the current one gives everyone 10 votes and
top 15 themes win. Then on Thursday and Friday, everyone has 3 votes
and the winner theme is announced at the start time (on tie decision
is by dice).