Cute Wars: Unterschied zwischen den Versionen

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== Wie schauts aus? ==
 
== Wie schauts aus? ==
 +
 +
"you play a soldier in a 2d war, pick up items, enter vehicles, blow up stuff"
  
 
http://blawg.geeq.at/wp-content/uploads/2007/12/puitwars.png
 
http://blawg.geeq.at/wp-content/uploads/2007/12/puitwars.png
Zeile 20: Zeile 22:
  
  
== Iterationen ==
+
== Dokumentation der Entstehung ==
== puit wars ==
+
'''2007 - puit wars''' <br/>
 +
"für die ludumdare 10 könnte ich doch ein subset der features in zwei tagen entwickeln". hat sich zum aktuellen projekt gewandelt.
  
die version an der gebaut wird. grafiken und so siehe oben.
+
'''2007 - 72dpi army''' - ''glory days II / cannon fodder / pixelwar''<br/>
 +
Glory Days II ist wirklich cool. Wie wär's, wenn man PixelWar neu angeht mit Ideen davon. Und einem neuen Grafikstil? [[user:kewagi|kewagi]] meint dazu: "ja! mit videos im command & conquer stil *gg" <br/>
 +
[http://forum.72dpiarmy.com/viewtopic.php?t=6971 Mockup Screenshots]
  
 +
[[Bild:72dpiarmy.png|160px|mockup screenshot. needs better clouds. and probably better graphics (;]]
 +
[[Bild:Patapwnvektor.gif|Patapon kopieren und Vektorgrafiken/Flash verwenden?]]
 +
[[Bild:Patapwn.png|160px|oder doch pixel?]]
  
== 72dpi army ==
 
''glory days II / cannon fodder / pixelwar''
 
[[Bild:72dpiarmy.png|thumb|160px|right|mockup screenshot. needs better clouds. and probably better graphics (;]]
 
[[Bild:Patapwnvektor.gif|thumb|Patapon kopieren und Vektorgrafiken/Flash verwenden?]]
 
[[Bild:Patapwn.png|thumb|160px|oder doch pixel?]]
 
  
* you play a soldier in a 2d war, pick up items, enter vehicles, blow up stuff
+
'''2005-2006 - PixelWar''' - ''metal slug + worms''<br/>
* rock-paper-scissor balance between unit types
+
"Man sollte doch Metal Slug und Worms mischen und einen total minimalistischen schwarz/rot/weiß grafikstil mit riesigen pixeln machen. Retro!!!"<br/>
* flat landscape
+
[http://2ddev.72dpiarmy.com/viewtopic.php?id=17 Mockups], [Screenhots... wo???], [http://forum.72dpiarmy.com/viewtopic.php?t=149 techdemo download (windows)]
* "AI" controlled army (walk forward, shoot)
 
* v1 units
 
** soldier mg (captures buildings, good against soldiers)
 
** soldier rocketlauncher (good against tanks)
 
** tank (good against bunkers / jeeps, can only roll over soldiers... very vulnerable to rocketlaunchers)
 
** helicopter (transport soldiers & items)
 
** jeep (good against helicopters)
 
** bunker (gives money, mg/rocket shoots out)
 
** anti air turret (good against helicopters, obviously)
 
** base (where you build stuff)
 
* gameplay notes
 
** make it a bit slower than glory days II.  
 
*** stuff needs multiple hits to be blown up
 
* customizable nations (flags, sound effects / speaker)
 
* multiplayer (internet & on one computer - horizontal splitscreen)
 
** build "nations" and let other people join
 
*** (idea) world map / global conflict mode-score-thingy?
 
 
 
=== campaign ===
 
* cutscenes like in command and conquer
 
* fractions
 
** chinese sons of a bitches (are going down) ''use 'hokay, this is the earth' sample''
 
** plus russia (aaah motherland) ''use 'hokay, this is the earth' sample''
 
** against usa / (europe)
 
  
=== online mode ===
 
* people found countries
 
** name, custom sound samples, flags & camo
 
* people can join other people's countries (eg the "united states of 72dpiarmy forum", "bob-omb army", ...)
 
* nations can fight each other. depict as graphical thing on a website etc
 
* keep statistics like GTA3 (walked miles, times in heli, shot bullets, etc)
 
 
==== gamer tag 2.0 ====
 
* xbox live arcad gamertag stuff
 
* unlock achievements
 
* see online profile
 
* embed in other websites (forums, ...)
 
 
=== $$$ ideas for monetization ===
 
* campaign - first x missions playable. the registered version unlocks all missions.
 
* online mode - you can found own nations, but not upload every soundsample, plus only 3 people can join your nation. registered version removes this limit.
 
* advertisement? hmmmmmmmmmmmmm..... neh. only if it can be added in a non-game-destructive way. also how to get rid of the in the registered version if they fit the game?
 
 
* ''planned result''
 
** kewagi & flo make money for games and videos
 
** people get another great game
 
** everyone is happy.
 
  
 
=== scrapbook ===
 
=== scrapbook ===
 +
* [http://ds.ign.com/articles/743/743057p1.html Glory Days II review]
 +
* [http://www.complexification.net/gallery/machines/invaderfractal/ mehrere zehntausend logos für 72dpi armeen]
 
* build the basic engine, permit graphics mods (eg. graphics from "advanced wars")
 
* build the basic engine, permit graphics mods (eg. graphics from "advanced wars")
 
* enable different mods (people should be able to build their own units and swap them via an online marketplace thing)
 
* enable different mods (people should be able to build their own units and swap them via an online marketplace thing)
Zeile 89: Zeile 48:
 
* website that interacts with the online aspect of the game? (forum, score, "world map", ...)
 
* website that interacts with the online aspect of the game? (forum, score, "world map", ...)
  
* vX units
+
* units
 
** artillery shoots from distance (really strong, but vulnerable to soldiers dropped off by a heli)
 
** artillery shoots from distance (really strong, but vulnerable to soldiers dropped off by a heli)
 
** supply truck
 
** supply truck
Zeile 96: Zeile 55:
 
** nukular [sic] bomb (target marker is planted by a soldier)
 
** nukular [sic] bomb (target marker is planted by a soldier)
  
=== notes ===
+
=== arcade mode ===
* [http://ds.ign.com/articles/743/743057p1.html Glory Days II review]
 
* [http://www.complexification.net/gallery/machines/invaderfractal/ mehrere zehntausend logos für 72dpi armeen]
 
 
 
== PixelWar ==
 
 
 
''metal slug + worms''
 
 
 
* concise visual & audio style (minimalistic, gameboy tunes)
 
* pixel soldiers run across a worms-like landscape. the whole game is very sparse with coloers; greyscale only (2-4 shades? + eventually red)
 
 
* the more foes are on screen the higher your bonus multiplicator is
 
* the more foes are on screen the higher your bonus multiplicator is
 
** force the player to provoke risky situations to score high.
 
** force the player to provoke risky situations to score high.
 +
* force players to risk more to score higher (the more enemies on screen the higher the bonus. threat level)
  
* 320x200 + scale to fullscreen
+
=== online mode ===
 
+
* people found countries - build "nations" and let other people join
* knife, pistol, machinegun, heavy
+
** name, custom sound samples, flags & camo
* use already existing pixelwar animations
+
* people can join other people's countries (eg the "united states of 72dpiarmy forum", "bob-omb army", ...)
* eyecandy brass, blood
+
* nations can fight each other. depict as graphical thing on a website etc. world map / global conflict score thingy
 +
* keep statistics like GTA3 (walked miles, times in heli, shot bullets, etc)
 +
* social networks in games
  
=== way way way later features ===
 
 
* online score tracking
 
* online score tracking
 
** score together with friends as group (see desktop tower defense)
 
** score together with friends as group (see desktop tower defense)
  
* gameplay
+
=== $$$ ===
** force players to risk more to score higher (the more enemies on screen the higher the bonus. threat level)
+
* campaign - first x missions playable. pay for additional high-quality content. shareware, just friendlier
 +
* online mode - you can found own nations, but not upload every soundsample, plus only 3 people can join your nation. registered version removes this limit.
  
* social networks in games
+
=== gamer tag 2.0 ===
 +
* xbox live arcad gamertag stuff
 +
* unlock achievements
 +
* see online profile
 +
* embed in other websites (forums, ...)
 +
 
 +
=== campaign ===
 +
* cutscenes like in command and conquer
 +
* fractions
 +
** chinese sons of a bitches (are going down) ''use 'hokay, this is the earth' sample''
 +
** plus russia (aaah motherland) ''use 'hokay, this is the earth' sample''
 +
** against usa / (europe)
  
  
 
[[Kategorie:gamedev]]
 
[[Kategorie:gamedev]]

Version vom 15. Dezember 2007, 18:25 Uhr

The metalab institute of Game Development presents: "cute pixel graphics with weapons"!

Fixen Namen gibts noch keinen (deswegen heißt das überall anders), aber es wird aktiv entwickelt ^__^.

Wie schauts aus?

"you play a soldier in a 2d war, pick up items, enter vehicles, blow up stuff"

puitwars.png

Was isses?

work in progress: development updates & manchmal geupdateter python code (needs python & pyglet)

Was wird es?

Man nehme Metal Slug + Glory Days II + Worms + Clonk + eigene Ideen, mixt alles zu einer guten Suppe, verrührt das ganze, lässt es drei Jahre lang köcheln und bekommt...

Ein 2D jump'n'run schrägstrich strategiespiel mashup. Zwei Armeen versuchen bunker einzunehmen. Jeder Spieler steuert einen der Soldaten, kann Fahrzeuge benutzen und (später) Bauanweisungen geben. Die computergesteuerten Figuren sind nicht unbedingt schlau... aber viele. Das alles in ursüßer, quietschbunter retro-pixel grafik und hoffentlich eigenem soundtrack.

Und Multiplayer übers netz. Irgendwann. Wenn jemand oneup eine Eingebung sendet.


Dokumentation der Entstehung

2007 - puit wars
"für die ludumdare 10 könnte ich doch ein subset der features in zwei tagen entwickeln". hat sich zum aktuellen projekt gewandelt.

2007 - 72dpi army - glory days II / cannon fodder / pixelwar
Glory Days II ist wirklich cool. Wie wär's, wenn man PixelWar neu angeht mit Ideen davon. Und einem neuen Grafikstil? kewagi meint dazu: "ja! mit videos im command & conquer stil *gg"
Mockup Screenshots

mockup screenshot. needs better clouds. and probably better graphics (; Patapon kopieren und Vektorgrafiken/Flash verwenden? oder doch pixel?


2005-2006 - PixelWar - metal slug + worms
"Man sollte doch Metal Slug und Worms mischen und einen total minimalistischen schwarz/rot/weiß grafikstil mit riesigen pixeln machen. Retro!!!"
Mockups, [Screenhots... wo???], techdemo download (windows)


scrapbook

  • Glory Days II review
  • mehrere zehntausend logos für 72dpi armeen
  • build the basic engine, permit graphics mods (eg. graphics from "advanced wars")
  • enable different mods (people should be able to build their own units and swap them via an online marketplace thing)
  • dynamic landscape (laaaaaaaaaaaaaaaaaaaaaaaaaaater. graphics... complicated... (; )
  • website that interacts with the online aspect of the game? (forum, score, "world map", ...)
  • units
    • artillery shoots from distance (really strong, but vulnerable to soldiers dropped off by a heli)
    • supply truck
    • medic
    • sniper
    • nukular [sic] bomb (target marker is planted by a soldier)

arcade mode

  • the more foes are on screen the higher your bonus multiplicator is
    • force the player to provoke risky situations to score high.
  • force players to risk more to score higher (the more enemies on screen the higher the bonus. threat level)

online mode

  • people found countries - build "nations" and let other people join
    • name, custom sound samples, flags & camo
  • people can join other people's countries (eg the "united states of 72dpiarmy forum", "bob-omb army", ...)
  • nations can fight each other. depict as graphical thing on a website etc. world map / global conflict score thingy
  • keep statistics like GTA3 (walked miles, times in heli, shot bullets, etc)
  • social networks in games
  • online score tracking
    • score together with friends as group (see desktop tower defense)

$$$

  • campaign - first x missions playable. pay for additional high-quality content. shareware, just friendlier
  • online mode - you can found own nations, but not upload every soundsample, plus only 3 people can join your nation. registered version removes this limit.

gamer tag 2.0

  • xbox live arcad gamertag stuff
  • unlock achievements
  • see online profile
  • embed in other websites (forums, ...)

campaign

  • cutscenes like in command and conquer
  • fractions
    • chinese sons of a bitches (are going down) use 'hokay, this is the earth' sample
    • plus russia (aaah motherland) use 'hokay, this is the earth' sample
    • against usa / (europe)