Cute Wars: Unterschied zwischen den Versionen

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*** (idea) world map / global conflict mode-score-thingy?
 
*** (idea) world map / global conflict mode-score-thingy?
 
** keep statistics like GTA3 (walked miles, times in heli, shot bullets, etc) for each player
 
** keep statistics like GTA3 (walked miles, times in heli, shot bullets, etc) for each player
 +
 +
* campaign
 +
** chinese sons of a bitches (are going down)
 +
** plus russia (aaah motherland)
 +
** against usa / (europe)
 +
** cutscenes like in command and conquer
  
 
* $$$ ideas for monetization?
 
* $$$ ideas for monetization?
** special online features (nations, statistics, ...) only if registered version?
+
** campaign - first x missions playable. then money unlocks a new unit that helps you continue
 +
** online mode - you can found own nations, but not upload every soundsample, plus only 3 people can join your nation
 +
 
 +
* ''planned result'' kewagi & flo make money for games and videos. people get another great game. everyone is happy.
  
 
=== scrapbook ===
 
=== scrapbook ===
Zeile 42: Zeile 51:
 
=== notes ===
 
=== notes ===
 
* http://ds.ign.com/articles/743/743057p1.html
 
* http://ds.ign.com/articles/743/743057p1.html
 +
 
== (OLD) PixelWar ==
 
== (OLD) PixelWar ==
  

Version vom 3. November 2007, 21:38 Uhr

(NEW) 72dpi army

glory days II / cannon fodder / pixelwar

  • you play a soldier in a 2d war, pick up items, enter vehicles, blow up stuff
  • rock-paper-scissor balance between unit types
  • flat landscape
  • "AI" controlled army (walk forward, shoot)
  • v1 units
    • soldier mg (captures buildings, good against soldiers)
    • soldier rocketlauncher (good against tanks)
    • tank (good against bunkers / jeeps, can only roll over soldiers... very vulnerable to rocketlaunchers)
    • helicopter (transport soldiers & items)
    • jeep (good against helicopters)
    • bunker (gives money, mg/rocket shoots out)
    • anti air turret (good against helicopters, obviously)
    • base (where you build stuff)
  • gameplay notes
    • make it a bit slower than glory days II.
      • stuff needs multiple hits to be blown up
  • customizable nations (flags, sound effects / speaker)
  • multiplayer (internet & on one computer - horizontal splitscreen)
    • build "nations" and let other people join
      • (idea) world map / global conflict mode-score-thingy?
    • keep statistics like GTA3 (walked miles, times in heli, shot bullets, etc) for each player
  • campaign
    • chinese sons of a bitches (are going down)
    • plus russia (aaah motherland)
    • against usa / (europe)
    • cutscenes like in command and conquer
  • $$$ ideas for monetization?
    • campaign - first x missions playable. then money unlocks a new unit that helps you continue
    • online mode - you can found own nations, but not upload every soundsample, plus only 3 people can join your nation
  • planned result kewagi & flo make money for games and videos. people get another great game. everyone is happy.

scrapbook

  • build the basic engine, permit graphics mods (eg. graphics from "advanced wars")
  • enable different mods (people should be able to build their own units and swap them via an online marketplace thing)
  • dynamic landscape (laaaaaaaaaaaaaaaaaaaaaaaaaaater. graphics... complicated... (; )
  • website that interacts with the online aspect of the game? (forum, score, "world map", ...)
  • vX units
    • artillery shoots from distance (really strong, but vulnerable to soldiers dropped off by a heli)
    • supply truck
    • medic
    • sniper
    • nukular [sic] bomb (target marker is planted by a soldier)

notes

(OLD) PixelWar

metal slug + worms

  • concise visual & audio style (minimalistic, gameboy tunes)
  • pixel soldiers run across a worms-like landscape. the whole game is very sparse with coloers; greyscale only (2-4 shades? + eventually red)
  • the more foes are on screen the higher your bonus multiplicator is
    • force the player to provoke risky situations to score high.
  • 320x200 + scale to fullscreen
  • knife, pistol, machinegun, heavy
  • use already existing pixelwar animations
  • eyecandy brass, blood

way way way later features

  • online score tracking
    • score together with friends as group (see desktop tower defense)
  • gameplay
    • force players to risk more to score higher (the more enemies on screen the higher the bonus. threat level)
  • social networks in games