Blender Workshop: Unterschied zwischen den Versionen

aus Metalab Wiki, dem offenen Zentrum für meta-disziplinäre Magier und technisch-kreative Enthusiasten.
Zur Navigation springenZur Suche springen
 
(49 dazwischenliegende Versionen von 28 Benutzern werden nicht angezeigt)
Zeile 1: Zeile 1:
Ich überlege einen Einführungs Workshop zu Blender zu machen, da aber halt genug Leute
+
= Blender Workshop at Metalab =
interessiert sein müssten, damit sich der Arbeitsaufwand auch lohnt,
 
bitte hier unten in die Liste eintragen:
 
  
== Interessierte für einen Blender Workshop ==
+
<big>Saturday, 29th June 2019</big>
# [[user:c3o]]
 
# [[user:clemens]]
 
# [[user:naxx]]
 
# [[user:fronter]]
 
# [[user:metaz]]
 
# [[user:lhaza]]
 
# [[user:qbit]]
 
# [[user:pixelpixie]]
 
# [[user:StephanBlecher]]
 
# [[user:Overflo]]
 
# [[user:Montolio]]
 
# [[user:Mrzack|MrZack]]
 
# [[user:shining|Steffi]]
 
  
 +
<big>Start 19:00</big>
  
Ok, sieht danach aus, das genug kommen werden.
+
== Workshop topics ==
  
== Wunsch, Themen ==
+
=== Blender 2.80 Fundamentals ===  
  
Einfach ein '+' machen bzw. wenn was fehlt dazu schreiben:
+
We will have an introductory look at the basics (Interface & Navigation),
 +
and we'll do so in the new and highly anticipated Blender 2.80 major release,
 +
which features tons of improvements and simpler workflows - especially for newcomers!
  
* Animationen(gerenderte)
+
If possible please install Blender 2.80 on your laptop before the workshop, available here: https://builder.blender.org/download/
* Haare(Wie kann man Haare erstellen?)
+
(It is currently available in beta - which is already very stable, no worries - but will likely be officially released by the time of the workshop)
* Texturierung(Was kann man alles mit Texturen ändern?)
 
  
Wobei ich halt nicht alle machen kann, aber hoffentlich
+
=== Hard Surface Modeling ===
soviel es sich ausgeht.
 
  
 +
Building on the basics we will look at various techniques for hard surface modeling, that is:
 +
How are human-made, precisely shaped and designed objects re-built in 3D? Think of eg. device enclosures, furniture, cars, buildings, etc.
  
== Wochentag ==
+
=== Open Q&A ===
  
Tja, ab dem 3 Juli(also 4 Juli, 5 Juli ...)
+
As the conclusion we'll open up the agenda and look into everyone's interests and questions, giving quick hints and guidance for further study and work.
gehts(zwei Tage brauch ich zum vorbereiten plus Buffer ;-), verschiebt sich halt entsprechend bei Verzögerung), wenn am Freitag dem 30 Juli der Termin fix ist.
+
If there are enough experienced users in the workshop audience we can also split up into smaller guided groups to look into special interest topics and exchange know-how.
  
Also stimmts ab wann es bei euch prozentuell geht, also einfach ein '+' zum Termin machen:
+
== Are you interested? ==
  
* Dienstag 4 Juli
+
Here you can optionally sign up to help with planning - you can also just come by though!
* Mittwoch 5 Juli
 
* Donnerstag 6 Juli
 
* Freitag 7 Juli  ++
 
 
 
== Wer sperrt auf? ==
 
 
 
Da ich kein Mitglied bin im Sinne ich zahle dem Metalab immer einen fix Betrag pro Monat, sorry Leute geht nicht bin armer Schüler(aber ich lasse eh genug an Essensgeld bei euch liegen)
 
Und ich gerne so um 18:00 den Workshop starten würde, wer sperrt auf?
 
  
 +
{| class="wikitable"
 +
|-
 +
! Who !! Blender Workshop
 +
|-
 +
| [[user:simonrepp|simonrepp]] || {{yes}}
 +
|-
 +
| You || {{yes}}  {{no}}  {{maybe}}
 +
|-
 +
|}
  
 
[[Kategorie:Workshops]]
 
[[Kategorie:Workshops]]

Aktuelle Version vom 8. Juli 2019, 19:25 Uhr

Blender Workshop at Metalab

Saturday, 29th June 2019

Start 19:00

Workshop topics

Blender 2.80 Fundamentals

We will have an introductory look at the basics (Interface & Navigation), and we'll do so in the new and highly anticipated Blender 2.80 major release, which features tons of improvements and simpler workflows - especially for newcomers!

If possible please install Blender 2.80 on your laptop before the workshop, available here: https://builder.blender.org/download/ (It is currently available in beta - which is already very stable, no worries - but will likely be officially released by the time of the workshop)

Hard Surface Modeling

Building on the basics we will look at various techniques for hard surface modeling, that is: How are human-made, precisely shaped and designed objects re-built in 3D? Think of eg. device enclosures, furniture, cars, buildings, etc.

Open Q&A

As the conclusion we'll open up the agenda and look into everyone's interests and questions, giving quick hints and guidance for further study and work. If there are enough experienced users in the workshop audience we can also split up into smaller guided groups to look into special interest topics and exchange know-how.

Are you interested?

Here you can optionally sign up to help with planning - you can also just come by though!

Who Blender Workshop
simonrepp
You ?