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=== Definition ===
 
=== Definition ===
  
Ist ein mehrdimensionaler überaus chaotischer Ideenerzeuger, der in einem Chaos-Ordnung
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Is a multidimensional, creative, chaotic idea producer, who lives in vienna.
Spannungsverhältnis steht und in Wien lebt. Persönliches ist im echtem Leben zu erfragen :)
 
  
 
=== Projekte ===
 
=== Projekte ===
* [http://www.gitorious.org/gameforth Gameforth] Ein Forth System für Spieleerstellung
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* [http://www.gitorious.org/gameforth Gameforth] - A Forth system for gamedev
* [http://www.gitorious.org/bootforth Bootforth] Portable C Implementation eines Forth Systems für Bootstrapping
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* [http://www.gitorious.org/bootforth Bootforth] - A portable C based forth system for bootstrapping forth systems.
* [http://www.gitorious.org/dope Dope] - the 'do' project environment, Projekt Verwaltung ohne eine IDE
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* [http://www.gitorious.org/dope Dope] - the 'do' project environment
 
* [http://www.gitorious.org/ludil Ludil] - game dev library for C and chicken scheme.
 
* [http://www.gitorious.org/ludil Ludil] - game dev library for C and chicken scheme.
* SpaceTrot - der zweite Mann bei einem 3D animierten StarTrek(tm)(Copyright: Paramount) Spoof - failed
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* SpaceTrot - the second man for a StarTrek(tm)(Copyright: Paramount) Spoof - failed
* The room corp - ein Spiele-Universum Ein paar Ideen, eine [http://www.theroomcorp.com/ Domain], aber noch nicht die Bücher und Spiele, die ich eigentlich wollte
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* The room corp - a game universe a couple of ideas and a [http://www.theroomcorp.com/ domain]
* Workgear - eine tragbare portable ergonomische Programmierausrüstung um endlich mehr Bewegung in die träge Programmiererei zu bringen
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* [[Workgear]] - a wearable ergonomic computing envireonment especially for programmers
* LoggerMan - eine kompakte sich selbst erhaltende Datenbank für persönliche Daten, spreadsheet funktionalität nur kompakt
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* LoggerMan - a personal database
* Creepers - meine Variante von einem Kirby ähnlichen Spiel(oder auch nicht)
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* Creepers - a kirby like game
 
* Creative collective "bitcrash", well the group wasn't the right mix of people and priorities, so it failed. http://www.bitcrash.at, maybe I use it as a personal webpage.
 
* Creative collective "bitcrash", well the group wasn't the right mix of people and priorities, so it failed. http://www.bitcrash.at, maybe I use it as a personal webpage.
  
=== Interessen ===
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=== Interests ===
[http://www.youtube.com/watch?v=rSU8ftmmhmw Meditation], Einradfahren, [http://de.wikipedia.org/wiki/Parkour Parkour], [http://de.wikipedia.org/wiki/Esperanto Esperanto], 3D Modelling, Zeichnen,
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[http://www.youtube.com/watch?v=rSU8ftmmhmw Meditation], unicycling, [http://de.wikipedia.org/wiki/Parkour Parkour], [http://de.wikipedia.org/wiki/Esperanto Esperanto], 3D Modelling, drawing,
Animation, Programmieren, Spiele
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animation, programming, games, demos, programming languages
  
=== Gruppen ===
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=== Programming languages ===
* [[Gaming Jour Fixe|Gaming Jour Fixe]] (Gjf) "Hauptverantwortlicher"
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* Low-Level: C, Forth, Google Go
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* OOP, mixed: Smalltalk, Ruby
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* Web: HTML, CSS, javascript, XML, XSLT, etc.
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* AI: lisp ( scheme ), Prolog 
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* Scripting: Perl, Lua
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=== Groups ===
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* [[Gaming Jour Fixe|Gaming Jour Fixe]] (Gjf)  
 
* [[Esperanto Gruppe]]
 
* [[Esperanto Gruppe]]
  
 
=== Demos ===
 
=== Demos ===
* [http://www.pouet.net/prod.php?which=51810 Apfelmann] - Eine extremst schlechte 4k Demo
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* [http://www.pouet.net/prod.php?which=51810 Apfelmann] - My first and very bad demo
* [https://github.com/danmey/FourK FourK] (Eine Demo + spezielles Forth System), war der zweite Mann, leider nur ein paar Monate mitgearbeitet, bis mir die Energie ausgegangen ist
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* [https://github.com/danmey/FourK FourK] (demo + specialized forth system), I was the second man, worked on it as long as I had energy (= a couple of months)
  
=== Vorträge/Workshops ===
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=== Lectures / Workshops ===
 
* [http://events.ccc.de/congress/2007/Workshops/index.html#Basic_3D_Modelling_in_Blender 24c3: Basic 3d Modelling in Blender]
 
* [http://events.ccc.de/congress/2007/Workshops/index.html#Basic_3D_Modelling_in_Blender 24c3: Basic 3d Modelling in Blender]
 
* Blenderworkshop
 
* Blenderworkshop
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* Gjf - Oddworld
 
* Gjf - Oddworld
  
=== Ziele ===
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=== Targets ===
* Massenweise Spiele schreiben
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* Writing games / demos
* In der 3D Animation / Modellierung brillieren
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* Creating awesome 3D animation
* Dinge zu Ende bringen
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* Finishing projects
* Beste Lösungen zu Problemen finden, egal was es kostet
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* Finding the best solutions
* Free Software, ohne Kompromisse.
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* Free software, without any compromise

Aktuelle Version vom 19. Januar 2011, 09:45 Uhr

Definition

Is a multidimensional, creative, chaotic idea producer, who lives in vienna.

Projekte

  • Gameforth - A Forth system for gamedev
  • Bootforth - A portable C based forth system for bootstrapping forth systems.
  • Dope - the 'do' project environment
  • Ludil - game dev library for C and chicken scheme.
  • SpaceTrot - the second man for a StarTrek(tm)(Copyright: Paramount) Spoof - failed
  • The room corp - a game universe a couple of ideas and a domain
  • Workgear - a wearable ergonomic computing envireonment especially for programmers
  • LoggerMan - a personal database
  • Creepers - a kirby like game
  • Creative collective "bitcrash", well the group wasn't the right mix of people and priorities, so it failed. http://www.bitcrash.at, maybe I use it as a personal webpage.

Interests

Meditation, unicycling, Parkour, Esperanto, 3D Modelling, drawing, animation, programming, games, demos, programming languages

Programming languages

  • Low-Level: C, Forth, Google Go
  • OOP, mixed: Smalltalk, Ruby
  • Web: HTML, CSS, javascript, XML, XSLT, etc.
  • AI: lisp ( scheme ), Prolog
  • Scripting: Perl, Lua

Groups

Demos

  • Apfelmann - My first and very bad demo
  • FourK (demo + specialized forth system), I was the second man, worked on it as long as I had energy (= a couple of months)

Lectures / Workshops

Targets

  • Writing games / demos
  • Creating awesome 3D animation
  • Finishing projects
  • Finding the best solutions
  • Free software, without any compromise