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dorkbot vienna #6
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== dorkbot vienna #6 ==
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<br />
  
[http://dorkbot.org/dorkbotvienna http://dorkbot.org/dorkbotvienna]  
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[[Bild:Dorkbot.jpg‎|thumb|200px|left|[http://dorkbot.org/dorkbotvienna dorkbot vienna]]]
  
featured artist: walter langelaar
 
  
may 3, 2009 / 7:00 PM @ metalab
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http://dorkbot.org/dorkbotvienna
  
hosted by monochrom (j grenzfurthner) and coded cultures
 
  
==nOtbOt==
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featured artist: '''walter langelaar'''
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Sun., '''May 3, 2009 / 7:00 PM''' [[Lage|@ Metalab]]
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hosted by [http://monochrom.at/ monochrom] (j grenzfurthner) and [http://codedcultures.com/about/ coded cultures]
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=== nOtbOt ===
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[http://lowstandart.net/static.php?page=notbot nOtbOt] is an automated game-player which is controlled and deranged by reactions to it's own virtual environment, caught in a vicious force-feedback loop...
  
nOtbOt is an automated game-player which is controlled and deranged by reactions to it's own virtual environment, caught in a vicious force-feedback loop...
 
 
The installation consists of a hacked up human-computer interface in which the feedback system, originally intended to provide tangible interaction for a human player, is now used as input data to control a 'first-person' videogame. Human interaction with the game/controller becomes obsolete, resulting in a completely erratic form of [art]ificial intelligence. The observer of the installation, however, can literally try to 'get a grip' on taking control of the system...
 
The installation consists of a hacked up human-computer interface in which the feedback system, originally intended to provide tangible interaction for a human player, is now used as input data to control a 'first-person' videogame. Human interaction with the game/controller becomes obsolete, resulting in a completely erratic form of [art]ificial intelligence. The observer of the installation, however, can literally try to 'get a grip' on taking control of the system...
  
>>Walter Langelaar's "nOtbOt" is a self-playing videogame; to be specific, it is a mechanized Logitech "Wingman Force" joystick that has its robotic maneuvers projected in real-time in front of it. In certain ways, Langelaar's installation recalls the similarly automated works of Paul Johnson, but where Johnson's games are vacuum-sealed, seen but not touched, "nOtbOt" allows viewers to actually grab hold of the controller. In the process of trying to, as Langelaar cleverly puts it, "get a grip" on the device, players confront their own metaphoric role in a feedback loop that no longer requires them -- where the real object of obsolescence is not the technology, but the players themselves.<< (from: Gameworld exhibition catalogue)
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''»Walter Langelaar's "nOtbOt" is a self-playing videogame; to be specific, it is a mechanized Logitech "Wingman Force" joystick that has its robotic maneuvers projected in real-time in front of it. In certain ways, Langelaar's installation recalls the similarly automated works of Paul Johnson, but where Johnson's games are vacuum-sealed, seen but not touched, "nOtbOt" allows viewers to actually grab hold of the controller. In the process of trying to, as Langelaar cleverly puts it, "get a grip" on the device, players confront their own metaphoric role in a feedback loop that no longer requires them -- where the real object of obsolescence is not the technology, but the players themselves.«'' (from: Gameworld exhibition catalogue)
  
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[[Kategorie:Veranstaltungen]]
 
[[Kategorie:Veranstaltungen]]
 
[[Kategorie:English]]
 
[[Kategorie:English]]

Version vom 25. April 2009, 10:39 Uhr

dorkbot vienna #6



http://dorkbot.org/dorkbotvienna


featured artist: walter langelaar

Sun., May 3, 2009 / 7:00 PM @ Metalab

hosted by monochrom (j grenzfurthner) and coded cultures

nOtbOt

nOtbOt is an automated game-player which is controlled and deranged by reactions to it's own virtual environment, caught in a vicious force-feedback loop...

The installation consists of a hacked up human-computer interface in which the feedback system, originally intended to provide tangible interaction for a human player, is now used as input data to control a 'first-person' videogame. Human interaction with the game/controller becomes obsolete, resulting in a completely erratic form of [art]ificial intelligence. The observer of the installation, however, can literally try to 'get a grip' on taking control of the system...

»Walter Langelaar's "nOtbOt" is a self-playing videogame; to be specific, it is a mechanized Logitech "Wingman Force" joystick that has its robotic maneuvers projected in real-time in front of it. In certain ways, Langelaar's installation recalls the similarly automated works of Paul Johnson, but where Johnson's games are vacuum-sealed, seen but not touched, "nOtbOt" allows viewers to actually grab hold of the controller. In the process of trying to, as Langelaar cleverly puts it, "get a grip" on the device, players confront their own metaphoric role in a feedback loop that no longer requires them -- where the real object of obsolescence is not the technology, but the players themselves.« (from: Gameworld exhibition catalogue)

Broke bot@laboral.jpg