Metasound
Metasound | |
Gestartet: | 21.01.2014 |
Involvierte: | User:Ktsouk |
Status: | active |
Beschreibung: | Sound production wherever and anyhow |
Shutdownprozedur: | |
Zuletzt aktualisiert: | 21.01.2014 |
Metasound
Sound recording, production and artistic endeavors using FOSS and thoughts!
NEXT Meeting No4
Sunday 18 May 2014/ 17:00 @library
Topics: 1. Finish recording guitar and voice for Blues Wanker. If you would like to record something come by.
Past Meeting No3
Sunday 27 April 2014/ 17:00 @library
Topics: 1. Record a narration of a text and experiment with SoundFumble (see links below) 2. Audio production on actual recordings from the band "Blues wanker" using the Ardour3 workstation. Re-record one song using a counting clicker (metronome).
Past Meeting No2
Sunday 20 April 2014/ 17:00 @library
Topics: 1. Record the band "Blues wanker" using a mic for voice and a usb "sound-interface" for guitar. 2. Discuss proximity effect in microphones and Process recorded audio using Ardour3.
Past Meeting No1
Friday 7 Feb 2014 / 17:30-19:30 @library Topics: 1.Ardour3 introduction | 2.Kick-off brainstorming
[Topic brainstorming]
I would like to express interest in an Ardour workshop/meeting! (Myself coming from commercial packages and curious what's the state of the art for open source DAWs!) - simonrepp
I express my interest to introduce some pure data patching meetings/workshops - ktsouk
Equipment
Software:
Digital Sound Processing Editor (multitrack editing & mixing): Ardour3
Lightweight Sound Editor (with a Nyquist prompt): Audacity
Audio Synth from image(s) (GIMP plugin) SoundFumble
Drum Machine: DrumGizmo
Visual Programming Environment (DSP learning, Media/controller integration): Pure data (pd)
Run pd patches on android: pdDroidParty
Little Synths for android (needs pdDroidParty) EnsembleS
Run pd patches on idevices (built interface using GUI elements): ModMuPlat
Sinusoidal Partial Editing Analysis & Resynthesis (Fourier in your basement, eem computer - deep waters): Spear
Real-Time Synthesis Engine (algorithmic composition - deep waters): SuperCollider
Real-Time Audio Signal Processing (DSP to C++ code - deep waters): Faust
Audio Signal Processing (concurrent audio multimedia programming - deep waters): ChucK
Audio Signal Processing (serious audio processing - deep waters): CDP-Wishart