The Game/Adventure DSL
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Version vom 1. März 2011, 10:35 Uhr von TomK32 (Diskussion | Beiträge) (hat „/Adventure DSL“ nach „The Game/Adventure DSL“ verschoben)
Still a draft with no DSL to execute it, yet. But it's very rspec-ish.
Must be easy to read and writeable by anyone.
Room "door"
Image "door.jpg"
Object "metalock"
Image: "metalock_blink.gif", 30, 50
Button "visitor_mode"
Status "off"
Image: "metalock_visitor_off.jpg", 50, 50
Status "on"
Image: "metalock_visitor_on.jpg", 50, 50
Exit "vorraum", "outside"
Status "open"
button.visitor_mode == 'on'
Room "outside"
Exit "door"
if door.status.open
Object "door"
Action "open"
door.metalock.visitor_mode == true
Button "Bell"
Action "ring"
if door.metalock.visitor_mode
start Event :lockpicking
Event lockpicking
# Jemand öffnet die Tür und bla bla
Button "Handle"
Room "Phonebooth"
exit "Hauptraum"
Object "Phone"
Input "Number"
Action "dial"
switch number
case 911
dialog emergency
Dialog emergency
Image "dialog_emergency.jpg" # Yeah, Bildtelefonie :)
get "Hier Notruf"
if library.status.fire
put "Das metalab brennt"
get "OK wir schicken die Feuerwehr"
put "Danke"
if hauptraum.status.aliens
put "Aliens wollen mich entführen!"
get "Unsere neuen Alienoverlords sind doch unsere Freunde!"
Image "dialog_emergency_aliens.jpg"
put "Aber die wollen mir eine Analsonde einpflanzen"
get "Braballalaalla"
put "Danke für das Gespräch"
put "Oh, tut mir leid ich hab mich verwählt"
Room "Hauptraum"
Button "Pony"
Description "Ein schönes Pony an der Decke"
start Minigame.ponyreiten
Object "Feuerzeug", :inventory
With "Papier" status.fire
Room "Library"
Object "Papier", :inventory
Status "fire"
With "Library" status.fire
Room "Library"
Image "library.png"
Status "fire"
Image "library_fire.png", 0, 0