Benutzer:Oneup/Cocos2d

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in GameScene.m init*(

// howto simple non-animated sprites
//Sprite *sprite = [Sprite spriteWithFile:@"walk_empty.png"];
//sprite.position = ccp( 0, 50);

cocos2d uses a scenegraph similar to flash:

  • UI Application
    • SceneManager
      • GameScene
        • StaticItem (once added it stays in the scene forever)
        • DynamicItem (update position every frame)
      • MenuScene
        • Menuitem