Second Life/Selfreplication
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Version vom 5. April 2007, 19:08 Uhr von Ninnghizidha (Diskussion | Beiträge) (Die Seite wurde neu angelegt: // The ttl variable is a counter, decreased for each subsequent replication, // the child that get rezzed with a ttl value of zero will not procreate. integer ttl = 3;...)
// The ttl variable is a counter, decreased for each subsequent replication, // the child that get rezzed with a ttl value of zero will not procreate.
integer ttl = 3;
rez_child()
{
// Check if we're allowed to create any more offspring if(ttl > 0) { // Offspring ttl should be one closer to zero integer ttl_child = ttl - 1;
// Rez child one meter above me llRezObject("1000er", llGetPos()+<0,0,1>, <0,0,0>, <0,0,0,0>, ttl_child); }
}
default {
// If you touch me, we'll have babies! touch_start(integer total_number) { rez_child(); } // llRezObject throws event object_rez on the parent with the offspring as parameter object_rez(key child) { // Give copy of child to child llGiveInventory(child, llKey2Name(child)); } // When rezzed, the event on_rez is called on me as the child on_rez(integer ttl_in) { // Save child (this one) ttl; ttl = ttl_in; }
// Because of the script-delay we have to connect the grand-child rezzing // to the 'changed' event, which happens when someone (the parent) has // given me (as the child) something (a copy of myself) changed(integer change) { if(change == CHANGED_INVENTORY) { rez_child(); } }
}