Super Gamedev Weekend/2012: Unterschied zwischen den Versionen
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== Rough Schedule == | == Rough Schedule == | ||
− | * Friday | + | * Friday evening: Gathering in the library, brainstorming + topic voting, etc... |
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* Saturday: Hack, hack, hack | * Saturday: Hack, hack, hack | ||
− | * Saturday | + | * Saturday evening: Gathering in the library, status updates, presentations, demos, etc... |
* Sunday: Hack, hack, hack | * Sunday: Hack, hack, hack | ||
− | * Sunday | + | * Sunday evening: Demo time, together w/ [[PyUGAT]] |
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== Workshops == | == Workshops == |
Version vom 15. November 2012, 09:39 Uhr
The Super Gamedev Weekend returns. 48 hours and some more to satisfy your game creation needs!
Why compete in game jams, and why are there never too many?
Because quantity will lead you to quality
Facts
- Start: Fri, 2012-12-14 18:00
- End: Sun 2012-12-16 22:00
- Location: Metalab Vienna (mostly Hauptraum, sometimes Bibliothek - see below)
- Orga: hop, thp
- Friday evening in the library (Hacker Equality Workshop at the Hauptraum during that time)
- Saturday evening in the library (Zamenhof-Tag 2012 at the Hauptraum during that time)
Rough Schedule
- Friday evening: Gathering in the library, brainstorming + topic voting, etc...
- Saturday: Hack, hack, hack
- Saturday evening: Gathering in the library, status updates, presentations, demos, etc...
- Sunday: Hack, hack, hack
- Sunday evening: Demo time, together w/ PyUGAT
Workshops
Hopefully we can squeeze in some workshops in the weekends before the SGDW12 for those who want to improve their skills or learn game programming.
Ludum Dare
Will also be on that weekend. See http://www.ludumdare.com/compo/
Previously on Super Gamedev Weekend