Roguelikes-Workshop: Unterschied zwischen den Versionen
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[mailto:ido.yehieli@gmail.com I] could give a talk about roguelikes and/or roguelikes development if interested. | [mailto:ido.yehieli@gmail.com I] could give a talk about roguelikes and/or roguelikes development if interested. | ||
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+ | A long time ago I did a version of Bomberman using text-mode ANSI code sequences, and which could be played over a 9.6kBaud serial connection (direct or via modem). This was inspired by then BBS systems, which were also a platform for Nethack (IMHO). [mailto:alex@seewald.at] |
Version vom 7. Mai 2011, 18:15 Uhr
I could give a talk about roguelikes and/or roguelikes development if interested.
A long time ago I did a version of Bomberman using text-mode ANSI code sequences, and which could be played over a 9.6kBaud serial connection (direct or via modem). This was inspired by then BBS systems, which were also a platform for Nethack (IMHO). [1]