Matrix Blaster: Unterschied zwischen den Versionen
aus Metalab Wiki, dem offenen Zentrum für meta-disziplinäre Magier und technisch-kreative Enthusiasten.
Zur Navigation springenZur Suche springen (Die Seite wurde neu angelegt: „== Matrix Blaster == thumb|right| We've all seen http://en.wikipedia.org/wiki/Tron_(film) Tron.<br> The [[http://tron.wikia.com/wiki/Matrix_Bl…“) |
|||
Zeile 18: | Zeile 18: | ||
whenever I was going into a new programming language, the first thing I did was to implement a simple, multiplayer lightcycle clone...<br> | whenever I was going into a new programming language, the first thing I did was to implement a simple, multiplayer lightcycle clone...<br> | ||
...with todays computing power and Metalab's thinking power it should be no prob... :) | ...with todays computing power and Metalab's thinking power it should be no prob... :) | ||
+ | |||
+ | [[Kategorie:Gaming]] | ||
+ | [[Kategorie:Gamedev]] |
Version vom 2. März 2011, 20:21 Uhr
Matrix Blaster
We've all seen [Tron].
The [lightcycle] game sticks.
How about creating an unbeatable A.I.?
Goals
- make an unbeatable [A.I.]
- even with today's computing power, let's do it in [C] for it to be as fast and portable as possible
- do it in style, i.e. [client-server model] with minimal overhead
- scalable resolution (i.e. playable in 320x240/1280x1024/+++)
- [GPL] license it
Ramblings
...been thinking about doing this for ages...
whenever I was going into a new programming language, the first thing I did was to implement a simple, multiplayer lightcycle clone...
...with todays computing power and Metalab's thinking power it should be no prob... :)