Zum Inhalt springen

Cute Wars: Unterschied zwischen den Versionen

aus Metalab Wiki, dem offenen Zentrum für meta-disziplinäre Magier und technisch-kreative Enthusiasten.
Oneup (Diskussion | Beiträge)
K hat Game Development/Projects/Pixelwar nach Game Development/Projects/72dpi army verschoben: world domination imminent
Oneup (Diskussion | Beiträge)
Keine Bearbeitungszusammenfassung
Zeile 1: Zeile 1:
== (NEW) 72dpi army ==
''glory days II / cannon fodder / pixelwar''


<big>keep it simple! cut features! not time! cut features! CUT FEATURES!</big>
* you play a soldier in a 2d war, pick up items, enter vehicles, blow up stuff
* flat landscape
* "AI" controlled army (walk forward, shoot)
* v1 units
** soldier mg
** soldier rocketlauncher
** tank
** helicopter
** bunker
** anti air turret
** base
* customizable nations (flags, sound effects / speaker)
* multiplayer (internet & on one computer - horizontal splitscreen)
** build "nations" and let other people join
*** (idea) world map / global conflict mode-score-thingy?
** keep statistics like GTA3 (walked miles, times in heli, shot bullets, etc) for each player
 
* $$$ ideas for monetization?
** special online features (nations, statistics, ...) only if registered version?
 
=== scrapbook ===
* build the basic engine, permit graphics mods (eg. graphics from "advanced wars")
* enable different mods (people should be able to build their own units and swap them via an online marketplace thing)
* dynamic landscape (laaaaaaaaaaaaaaaaaaaaaaaaaaater. graphics... complicated... (; )
* website that interacts with the online aspect of the game? (forum, score, "world map", ...)
 
== (OLD) PixelWar ==
 
''metal slug + worms''


* concise visual & audio style (minimalistic, gameboy tunes)
* concise visual & audio style (minimalistic, gameboy tunes)
Zeile 12: Zeile 42:
* use already existing pixelwar animations
* use already existing pixelwar animations
* eyecandy brass, blood
* eyecandy brass, blood
=== Iteration #1 ===
* Landscape
* move player around
* shoot
==== "Architecture" ====
* classes
** GameObject
*** Soldier
*** Bullet
*** Landscape (eventually don't store this in game object tree. how does one reasonably implement this? where's pygame on rails?)
** Controller
*** Title
*** Loading
*** GameRunning


=== way way way later features ===
=== way way way later features ===

Version vom 30. Oktober 2007, 00:36 Uhr

(NEW) 72dpi army

glory days II / cannon fodder / pixelwar

  • you play a soldier in a 2d war, pick up items, enter vehicles, blow up stuff
  • flat landscape
  • "AI" controlled army (walk forward, shoot)
  • v1 units
    • soldier mg
    • soldier rocketlauncher
    • tank
    • helicopter
    • bunker
    • anti air turret
    • base
  • customizable nations (flags, sound effects / speaker)
  • multiplayer (internet & on one computer - horizontal splitscreen)
    • build "nations" and let other people join
      • (idea) world map / global conflict mode-score-thingy?
    • keep statistics like GTA3 (walked miles, times in heli, shot bullets, etc) for each player
  • $$$ ideas for monetization?
    • special online features (nations, statistics, ...) only if registered version?

scrapbook

  • build the basic engine, permit graphics mods (eg. graphics from "advanced wars")
  • enable different mods (people should be able to build their own units and swap them via an online marketplace thing)
  • dynamic landscape (laaaaaaaaaaaaaaaaaaaaaaaaaaater. graphics... complicated... (; )
  • website that interacts with the online aspect of the game? (forum, score, "world map", ...)

(OLD) PixelWar

metal slug + worms

  • concise visual & audio style (minimalistic, gameboy tunes)
  • pixel soldiers run across a worms-like landscape. the whole game is very sparse with coloers; greyscale only (2-4 shades? + eventually red)
  • the more foes are on screen the higher your bonus multiplicator is
    • force the player to provoke risky situations to score high.
  • 320x200 + scale to fullscreen
  • knife, pistol, machinegun, heavy
  • use already existing pixelwar animations
  • eyecandy brass, blood

way way way later features

  • online score tracking
    • score together with friends as group (see desktop tower defense)
  • gameplay
    • force players to risk more to score higher (the more enemies on screen the higher the bonus. threat level)
  • social networks in games