Cute Wars: Unterschied zwischen den Versionen
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Zur Navigation springenZur Suche springenOneup (Diskussion | Beiträge) K (hat Game Development/Projects/Pixelwar nach Game Development/Projects/72dpi army verschoben: world domination imminent) |
Oneup (Diskussion | Beiträge) |
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+ | == (NEW) 72dpi army == | ||
+ | ''glory days II / cannon fodder / pixelwar'' | ||
− | + | * you play a soldier in a 2d war, pick up items, enter vehicles, blow up stuff | |
+ | * flat landscape | ||
+ | * "AI" controlled army (walk forward, shoot) | ||
+ | * v1 units | ||
+ | ** soldier mg | ||
+ | ** soldier rocketlauncher | ||
+ | ** tank | ||
+ | ** helicopter | ||
+ | ** bunker | ||
+ | ** anti air turret | ||
+ | ** base | ||
+ | * customizable nations (flags, sound effects / speaker) | ||
+ | * multiplayer (internet & on one computer - horizontal splitscreen) | ||
+ | ** build "nations" and let other people join | ||
+ | *** (idea) world map / global conflict mode-score-thingy? | ||
+ | ** keep statistics like GTA3 (walked miles, times in heli, shot bullets, etc) for each player | ||
+ | |||
+ | * $$$ ideas for monetization? | ||
+ | ** special online features (nations, statistics, ...) only if registered version? | ||
+ | |||
+ | === scrapbook === | ||
+ | * build the basic engine, permit graphics mods (eg. graphics from "advanced wars") | ||
+ | * enable different mods (people should be able to build their own units and swap them via an online marketplace thing) | ||
+ | * dynamic landscape (laaaaaaaaaaaaaaaaaaaaaaaaaaater. graphics... complicated... (; ) | ||
+ | * website that interacts with the online aspect of the game? (forum, score, "world map", ...) | ||
+ | |||
+ | == (OLD) PixelWar == | ||
+ | |||
+ | ''metal slug + worms'' | ||
* concise visual & audio style (minimalistic, gameboy tunes) | * concise visual & audio style (minimalistic, gameboy tunes) | ||
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* use already existing pixelwar animations | * use already existing pixelwar animations | ||
* eyecandy brass, blood | * eyecandy brass, blood | ||
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=== way way way later features === | === way way way later features === |
Version vom 30. Oktober 2007, 00:36 Uhr
(NEW) 72dpi army
glory days II / cannon fodder / pixelwar
- you play a soldier in a 2d war, pick up items, enter vehicles, blow up stuff
- flat landscape
- "AI" controlled army (walk forward, shoot)
- v1 units
- soldier mg
- soldier rocketlauncher
- tank
- helicopter
- bunker
- anti air turret
- base
- customizable nations (flags, sound effects / speaker)
- multiplayer (internet & on one computer - horizontal splitscreen)
- build "nations" and let other people join
- (idea) world map / global conflict mode-score-thingy?
- keep statistics like GTA3 (walked miles, times in heli, shot bullets, etc) for each player
- build "nations" and let other people join
- $$$ ideas for monetization?
- special online features (nations, statistics, ...) only if registered version?
scrapbook
- build the basic engine, permit graphics mods (eg. graphics from "advanced wars")
- enable different mods (people should be able to build their own units and swap them via an online marketplace thing)
- dynamic landscape (laaaaaaaaaaaaaaaaaaaaaaaaaaater. graphics... complicated... (; )
- website that interacts with the online aspect of the game? (forum, score, "world map", ...)
(OLD) PixelWar
metal slug + worms
- concise visual & audio style (minimalistic, gameboy tunes)
- pixel soldiers run across a worms-like landscape. the whole game is very sparse with coloers; greyscale only (2-4 shades? + eventually red)
- the more foes are on screen the higher your bonus multiplicator is
- force the player to provoke risky situations to score high.
- 320x200 + scale to fullscreen
- knife, pistol, machinegun, heavy
- use already existing pixelwar animations
- eyecandy brass, blood
way way way later features
- online score tracking
- score together with friends as group (see desktop tower defense)
- gameplay
- force players to risk more to score higher (the more enemies on screen the higher the bonus. threat level)
- social networks in games