Game Development/Projects/Tubes: Unterschied zwischen den Versionen
Nex (Diskussion | Beiträge) K (→Prototype: added screenshot) |
Nex (Diskussion | Beiträge) K (wikified / linkified) |
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=A Series of Tubes= | =A Series of Tubes= | ||
− | You're a network packet, surfing the tubular interwebs, trying to reach your destination as quickly as possible. The tubes are clogged by competing packets, whose movement causes the landscape ahead to change continuously. Recognize free paths that are forming, jump into breaches, reach insane speeds, avoid being wiped out by head-on collisions with hefty chunks of data. | + | You're a network packet, surfing the tubular interwebs, trying to reach your destination as quickly as possible. The tubes are clogged by competing packets, whose movement causes the landscape ahead to change continuously. Recognize free paths that are forming, jump into breaches, reach insane speeds, avoid being wiped out by head-on collisions with hefty chunks of data, enjoy the retro-futuristic graphics. |
== Prototype == | == Prototype == | ||
− | An early alpha version was completed during our PyWeek sessions. | + | An early alpha version was completed during our [[Pyweek Game Coding|PyWeek sessions]], mainly by [[User:Metaz|Metaz]] and [[User:Lfittl|Lfittl]]. |
[[Bild:Tubes-pyweek-screenshot.png]] | [[Bild:Tubes-pyweek-screenshot.png]] | ||
== Next Steps == | == Next Steps == | ||
− | I'd been meaning to integrate PyODE, but haven't gotten around to that yet :-( Maybe I can do it during Game Dev Weekend 001. [[Benutzer:Nex|Nex]] 19:39, 26. Apr. 2007 (CEST) | + | I'd been meaning to integrate [http://pyode.sourceforge.net/ PyODE], but haven't gotten around to that yet :-( Maybe I can do it during [[Gamedev Weekend 001|Game Dev Weekend 001]]. [[Benutzer:Nex|Nex]] 19:39, 26. Apr. 2007 (CEST) |
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+ | Further development will be discussed/commenced during [[Gamedev Weekend 001|Game Dev Weekend 001]], i.e. Really Soon Now(tm), yay! |
Version vom 26. April 2007, 18:03 Uhr
A Series of Tubes
You're a network packet, surfing the tubular interwebs, trying to reach your destination as quickly as possible. The tubes are clogged by competing packets, whose movement causes the landscape ahead to change continuously. Recognize free paths that are forming, jump into breaches, reach insane speeds, avoid being wiped out by head-on collisions with hefty chunks of data, enjoy the retro-futuristic graphics.
Prototype
An early alpha version was completed during our PyWeek sessions, mainly by Metaz and Lfittl.
Next Steps
I'd been meaning to integrate PyODE, but haven't gotten around to that yet :-( Maybe I can do it during Game Dev Weekend 001. Nex 19:39, 26. Apr. 2007 (CEST)
Further development will be discussed/commenced during Game Dev Weekend 001, i.e. Really Soon Now(tm), yay!