Cute Wars: Unterschied zwischen den Versionen
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Zur Navigation springenZur Suche springenOneup (Diskussion | Beiträge) (Die Seite wurde neu angelegt: * online score tracking ** score together with friends as group (see desktop tower defense) * gameplay ** force players to risk more to score higher (the more enemies...) |
Oneup (Diskussion | Beiträge) |
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+ | <big>keep it simple! cut features! not time! cut features! CUT FEATURES!</big> | ||
+ | |||
+ | * pixel soldiers run across a worms-like landscape. the whole game is very sparse with coloers; greyscale only (2-4 shades? + eventually red) | ||
+ | * the more foes are on screen the higher your bonus multiplicator is | ||
+ | ** force the player to provoke risky situations to score high. | ||
+ | |||
+ | * 320x200 + scale to fullscreen | ||
+ | |||
+ | * knife, pistol, machinegun, heavy | ||
+ | * use already existing pixelwar animations | ||
+ | * eyecandy brass, blood | ||
+ | |||
+ | === Iteration #1 === | ||
+ | * Landscape | ||
+ | * move player around | ||
+ | * shoot | ||
+ | |||
+ | * classes | ||
+ | ** GameObject | ||
+ | *** Soldier | ||
+ | *** Bullet | ||
+ | *** Landscape (eventually don't store this in game object tree. how does one reasonably implement this? where's pygame on rails?) | ||
+ | ** Controller | ||
+ | *** Title | ||
+ | *** Loading | ||
+ | *** GameRunning | ||
+ | |||
+ | === way way way later features === | ||
* online score tracking | * online score tracking | ||
** score together with friends as group (see desktop tower defense) | ** score together with friends as group (see desktop tower defense) |
Version vom 23. April 2007, 21:39 Uhr
keep it simple! cut features! not time! cut features! CUT FEATURES!
- pixel soldiers run across a worms-like landscape. the whole game is very sparse with coloers; greyscale only (2-4 shades? + eventually red)
- the more foes are on screen the higher your bonus multiplicator is
- force the player to provoke risky situations to score high.
- 320x200 + scale to fullscreen
- knife, pistol, machinegun, heavy
- use already existing pixelwar animations
- eyecandy brass, blood
Iteration #1
- Landscape
- move player around
- shoot
- classes
- GameObject
- Soldier
- Bullet
- Landscape (eventually don't store this in game object tree. how does one reasonably implement this? where's pygame on rails?)
- Controller
- Title
- Loading
- GameRunning
- GameObject
way way way later features
- online score tracking
- score together with friends as group (see desktop tower defense)
- gameplay
- force players to risk more to score higher (the more enemies on screen the higher the bonus. threat level)
- social networks in games