Zum Inhalt springen

Metaday 107: Unterschied zwischen den Versionen

K time
K workshop
Zeile 24: Zeile 24:
== Odd Interactions ==
== Odd Interactions ==


Odd Interactions is a playful and exploratory HCI design practice in development. The practice aims to expand the possibilities of interaction design at early development stages, uncovering potentially more appropriate, though unconventional, ways to interact with technology. Inspired by my work with smart textile interfaces, this methodology responds to a limitation I've observed in traditional HCI, where familiar surface gestures that prioritize efficiency often overlook the unique properties and potential of the medium itself. Instead, the process of Odd Interactions allows us to discover overlooked opportunities that may make interactions more secure, accessible, critical, representative of a specific technology, exposing the limits of technology, or nudging behaviour.
Odd Interactions is a playful and exploratory HCI (Human-Computer-Interaction) design practice in development. The practice aims to expand the possibilities of interaction design at early development stages, uncovering potentially more appropriate, though unconventional, ways to interact with technology. Inspired by my work with smart textile interfaces, this methodology responds to a limitation I've observed in traditional HCI, where familiar surface gestures that prioritize efficiency often overlook the unique properties and potential of the medium itself. Instead, the process of Odd Interactions allows us to discover overlooked opportunities that may make interactions more secure, accessible, critical, representative of a specific technology, exposing the limits of technology, or nudging behaviour.


In the lecture, we will discuss what this process of Odd Interactions is, as well as some specific examples of Odd Interactions including tricking voice recognition systems to encourage creative thinking in times of possible surveillance, a licking-based interaction that encourages everybody to engage in a more accessible type of interaction, or a mask that reads your thoughts and can communicate with your lunch partner while you eat. This talk will be '''held in English'''.
In the lecture, we will discuss what this process of Odd Interactions is, as well as some specific examples of Odd Interactions including tricking voice recognition systems to encourage creative thinking in times of possible surveillance, a licking-based interaction that encourages everybody to engage in a more accessible type of interaction, or a mask that reads your thoughts and can communicate with your lunch partner while you eat. This talk will be '''held in English'''. There will be a [[OddInteractions|follow-up workshop]] on June 29th, 14:00.


{|width="700" class="wikitable"
{|width="700" class="wikitable"