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Super Gamedev Weekend/2012: Unterschied zwischen den Versionen

TomK32 (Diskussion | Beiträge)
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Hop (Diskussion | Beiträge)
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Why compete in game jams, and why are there never too many?<br />[http://sivers.org/qlq Because ''quantity will lead you to quality'']
Why compete in game jams, and why are there never too many?<br />[http://sivers.org/qlq Because ''quantity will lead you to quality'']
[[Datei:SuperGamedevWeekend2012.png|400px|right]]


== Facts ==
== Facts ==